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Charlez Kwan 2020-01-15 18:02:31 +01:00
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/*****************************************************************************
* | File : GUI_Paint.c
* | Author : Waveshare team
* | Function : Achieve drawing: draw points, lines, boxes, circles and
* their size, solid dotted line, solid rectangle hollow
* rectangle, solid circle hollow circle.
* | Info :
* Achieve display characters: Display a single character, string, number
* Achieve time display: adaptive size display time minutes and seconds
*----------------
* | This version: V2.0
* | Date : 2018-11-15
* | Info :
* 1.add: Paint_NewImage()
* Create an image's properties
* 2.add: Paint_SelectImage()
* Select the picture to be drawn
* 3.add: Paint_SetRotate()
* Set the direction of the cache
* 4.add: Paint_RotateImage()
* Can flip the picture, Support 0-360 degrees,
* but only 90.180.270 rotation is better
* 4.add: Paint_SetMirroring()
* Can Mirroring the picture, horizontal, vertical, origin
* 5.add: Paint_DrawString_CN()
* Can display Chinese(GB1312)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documnetation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
******************************************************************************/
#include "GUI_Paint.h"
#include "DEV_Config.h"
#include "Debug.h"
#include <stdint.h>
#include <stdlib.h>
#include <string.h> //memset()
#include <math.h>
PAINT Paint;
/******************************************************************************
function: Create Image
parameter:
image : Pointer to the image cache
width : The width of the picture
Height : The height of the picture
Color : Whether the picture is inverted
******************************************************************************/
void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
{
Paint.Image = NULL;
Paint.Image = image;
Paint.WidthMemory = Width;
Paint.HeightMemory = Height;
Paint.Color = Color;
Paint.WidthByte = (Width % 8 == 0)? (Width / 8 ): (Width / 8 + 1);
Paint.HeightByte = Height;
printf("WidthByte = %d, HeightByte = %d\r\n", Paint.WidthByte, Paint.HeightByte);
printf(" EPD_WIDTH / 8 = %d\r\n", 122 / 8);
Paint.Rotate = Rotate;
Paint.Mirror = MIRROR_NONE;
if(Rotate == ROTATE_0 || Rotate == ROTATE_180) {
Paint.Width = Width;
Paint.Height = Height;
} else {
Paint.Width = Height;
Paint.Height = Width;
}
}
/******************************************************************************
function: Select Image
parameter:
image : Pointer to the image cache
******************************************************************************/
void Paint_SelectImage(UBYTE *image)
{
Paint.Image = image;
}
/******************************************************************************
function: Select Image Rotate
parameter:
Rotate : 0,90,180,270
******************************************************************************/
void Paint_SetRotate(UWORD Rotate)
{
if(Rotate == ROTATE_0 || Rotate == ROTATE_90 || Rotate == ROTATE_180 || Rotate == ROTATE_270) {
Debug("Set image Rotate %d\r\n", Rotate);
Paint.Rotate = Rotate;
} else {
Debug("rotate = 0, 90, 180, 270\r\n");
}
}
/******************************************************************************
function: Select Image mirror
parameter:
mirror : Not mirror,Horizontal mirror,Vertical mirror,Origin mirror
******************************************************************************/
void Paint_SetMirroring(UBYTE mirror)
{
if(mirror == MIRROR_NONE || mirror == MIRROR_HORIZONTAL ||
mirror == MIRROR_VERTICAL || mirror == MIRROR_ORIGIN) {
Debug("mirror image x:%s, y:%s\r\n",(mirror & 0x01)? "mirror":"none", ((mirror >> 1) & 0x01)? "mirror":"none");
Paint.Mirror = mirror;
} else {
Debug("mirror should be MIRROR_NONE, MIRROR_HORIZONTAL, \
MIRROR_VERTICAL or MIRROR_ORIGIN\r\n");
}
}
/******************************************************************************
function: Draw Pixels
parameter:
Xpoint : At point X
Ypoint : At point Y
Color : Painted colors
******************************************************************************/
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
{
if(Xpoint > Paint.Width || Ypoint > Paint.Height){
Debug("Exceeding display boundaries\r\n");
return;
}
UWORD X, Y;
switch(Paint.Rotate) {
case 0:
X = Xpoint;
Y = Ypoint;
break;
case 90:
X = Paint.WidthMemory - Ypoint - 1;
Y = Xpoint;
break;
case 180:
X = Paint.WidthMemory - Xpoint - 1;
Y = Paint.HeightMemory - Ypoint - 1;
break;
case 270:
X = Ypoint;
Y = Paint.HeightMemory - Xpoint - 1;
break;
default:
return;
}
switch(Paint.Mirror) {
case MIRROR_NONE:
break;
case MIRROR_HORIZONTAL:
X = Paint.WidthMemory - X - 1;
break;
case MIRROR_VERTICAL:
Y = Paint.HeightMemory - Y - 1;
break;
case MIRROR_ORIGIN:
X = Paint.WidthMemory - X - 1;
Y = Paint.HeightMemory - Y - 1;
break;
default:
return;
}
if(X > Paint.WidthMemory || Y > Paint.HeightMemory){
Debug("Exceeding display boundaries\r\n");
return;
}
UDOUBLE Addr = X / 8 + Y * Paint.WidthByte;
UBYTE Rdata = Paint.Image[Addr];
if(Color == BLACK)
Paint.Image[Addr] = Rdata & ~(0x80 >> (X % 8));
else
Paint.Image[Addr] = Rdata | (0x80 >> (X % 8));
}
/******************************************************************************
function: Clear the color of the picture
parameter:
Color : Painted colors
******************************************************************************/
void Paint_Clear(UWORD Color)
{
for (UWORD Y = 0; Y < Paint.HeightByte; Y++) {
for (UWORD X = 0; X < Paint.WidthByte; X++ ) {//8 pixel = 1 byte
UDOUBLE Addr = X + Y*Paint.WidthByte;
Paint.Image[Addr] = Color;
}
}
}
/******************************************************************************
function: Clear the color of a window
parameter:
Xstart : x starting point
Ystart : Y starting point
Xend : x end point
Yend : y end point
******************************************************************************/
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
{
UWORD X, Y;
for (Y = Ystart; Y < Yend; Y++) {
for (X = Xstart; X < Xend; X++) {//8 pixel = 1 byte
Paint_SetPixel(X, Y, Color);
}
}
}
/******************************************************************************
function: Draw Point(Xpoint, Ypoint) Fill the color
parameter:
Xpoint : The Xpoint coordinate of the point
Ypoint : The Ypoint coordinate of the point
Color : Set color
Dot_Pixel : point size
******************************************************************************/
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color,
DOT_PIXEL Dot_Pixel, DOT_STYLE DOT_STYLE)
{
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
Debug("Paint_DrawPoint Input exceeds the normal display range\r\n");
return;
}
int16_t XDir_Num , YDir_Num;
if (DOT_STYLE == DOT_FILL_AROUND) {
for (XDir_Num = 0; XDir_Num < 2 * Dot_Pixel - 1; XDir_Num++) {
for (YDir_Num = 0; YDir_Num < 2 * Dot_Pixel - 1; YDir_Num++) {
if(Xpoint + XDir_Num - Dot_Pixel < 0 || Ypoint + YDir_Num - Dot_Pixel < 0)
break;
Paint_SetPixel(Xpoint + XDir_Num - Dot_Pixel, Ypoint + YDir_Num - Dot_Pixel, Color);
}
}
} else {
for (XDir_Num = 0; XDir_Num < Dot_Pixel; XDir_Num++) {
for (YDir_Num = 0; YDir_Num < Dot_Pixel; YDir_Num++) {
Paint_SetPixel(Xpoint + XDir_Num - 1, Ypoint + YDir_Num - 1, Color);
}
}
}
}
/******************************************************************************
function: Draw a line of arbitrary slope
parameter:
Xstart Starting Xpoint point coordinates
Ystart Starting Xpoint point coordinates
Xend End point Xpoint coordinate
Yend End point Ypoint coordinate
Color The color of the line segment
******************************************************************************/
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend,
UWORD Color, LINE_STYLE Line_Style, DOT_PIXEL Dot_Pixel)
{
if (Xstart > Paint.Width || Ystart > Paint.Height ||
Xend > Paint.Width || Yend > Paint.Height) {
Debug("Paint_DrawLine Input exceeds the normal display range\r\n");
return;
}
UWORD Xpoint = Xstart;
UWORD Ypoint = Ystart;
int dx = (int)Xend - (int)Xstart >= 0 ? Xend - Xstart : Xstart - Xend;
int dy = (int)Yend - (int)Ystart <= 0 ? Yend - Ystart : Ystart - Yend;
// Increment direction, 1 is positive, -1 is counter;
int XAddway = Xstart < Xend ? 1 : -1;
int YAddway = Ystart < Yend ? 1 : -1;
//Cumulative error
int Esp = dx + dy;
char Dotted_Len = 0;
for (;;) {
Dotted_Len++;
//Painted dotted line, 2 point is really virtual
if (Line_Style == LINE_STYLE_DOTTED && Dotted_Len % 3 == 0) {
//Debug("LINE_DOTTED\r\n");
Paint_DrawPoint(Xpoint, Ypoint, IMAGE_BACKGROUND, Dot_Pixel, DOT_STYLE_DFT);
Dotted_Len = 0;
} else {
Paint_DrawPoint(Xpoint, Ypoint, Color, Dot_Pixel, DOT_STYLE_DFT);
}
if (2 * Esp >= dy) {
if (Xpoint == Xend)
break;
Esp += dy;
Xpoint += XAddway;
}
if (2 * Esp <= dx) {
if (Ypoint == Yend)
break;
Esp += dx;
Ypoint += YAddway;
}
}
}
/******************************************************************************
function: Draw a rectangle
parameter:
Xstart Rectangular Starting Xpoint point coordinates
Ystart Rectangular Starting Xpoint point coordinates
Xend Rectangular End point Xpoint coordinate
Yend Rectangular End point Ypoint coordinate
Color The color of the Rectangular segment
Filled : Whether it is filled--- 1 solid 0empty
******************************************************************************/
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend,
UWORD Color, DRAW_FILL Filled, DOT_PIXEL Dot_Pixel)
{
if (Xstart > Paint.Width || Ystart > Paint.Height ||
Xend > Paint.Width || Yend > Paint.Height) {
Debug("Input exceeds the normal display range\r\n");
return;
}
if (Filled ) {
UWORD Ypoint;
for(Ypoint = Ystart; Ypoint < Yend; Ypoint++) {
Paint_DrawLine(Xstart, Ypoint, Xend, Ypoint, Color , LINE_STYLE_SOLID, Dot_Pixel);
}
} else {
Paint_DrawLine(Xstart, Ystart, Xend, Ystart, Color , LINE_STYLE_SOLID, Dot_Pixel);
Paint_DrawLine(Xstart, Ystart, Xstart, Yend, Color , LINE_STYLE_SOLID, Dot_Pixel);
Paint_DrawLine(Xend, Yend, Xend, Ystart, Color , LINE_STYLE_SOLID, Dot_Pixel);
Paint_DrawLine(Xend, Yend, Xstart, Yend, Color , LINE_STYLE_SOLID, Dot_Pixel);
}
}
/******************************************************************************
function: Use the 8-point method to draw a circle of the
specified size at the specified position->
parameter:
X_Center Center X coordinate
Y_Center Center Y coordinate
Radius circle Radius
Color The color of the circle segment
Filled : Whether it is filled: 1 filling 0Do not
******************************************************************************/
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius,
UWORD Color, DRAW_FILL Draw_Fill , DOT_PIXEL Dot_Pixel)
{
if (X_Center > Paint.Width || Y_Center >= Paint.Height) {
Debug("Paint_DrawCircle Input exceeds the normal display range\r\n");
return;
}
//Draw a circle from(0, R) as a starting point
int16_t XCurrent, YCurrent;
XCurrent = 0;
YCurrent = Radius;
//Cumulative error,judge the next point of the logo
int16_t Esp = 3 - (Radius << 1 );
int16_t sCountY;
if (Draw_Fill == DRAW_FILL_FULL) {
while (XCurrent <= YCurrent ) { //Realistic circles
for (sCountY = XCurrent; sCountY <= YCurrent; sCountY ++ ) {
Paint_DrawPoint(X_Center + XCurrent, Y_Center + sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//1
Paint_DrawPoint(X_Center - XCurrent, Y_Center + sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//2
Paint_DrawPoint(X_Center - sCountY, Y_Center + XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//3
Paint_DrawPoint(X_Center - sCountY, Y_Center - XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//4
Paint_DrawPoint(X_Center - XCurrent, Y_Center - sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//5
Paint_DrawPoint(X_Center + XCurrent, Y_Center - sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//6
Paint_DrawPoint(X_Center + sCountY, Y_Center - XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//7
Paint_DrawPoint(X_Center + sCountY, Y_Center + XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
if (Esp < 0 )
Esp += 4 * XCurrent + 6;
else {
Esp += 10 + 4 * (XCurrent - YCurrent );
YCurrent --;
}
XCurrent ++;
}
} else { //Draw a hollow circle
while (XCurrent <= YCurrent ) {
Paint_DrawPoint(X_Center + XCurrent, Y_Center + YCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//1
Paint_DrawPoint(X_Center - XCurrent, Y_Center + YCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//2
Paint_DrawPoint(X_Center - YCurrent, Y_Center + XCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//3
Paint_DrawPoint(X_Center - YCurrent, Y_Center - XCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//4
Paint_DrawPoint(X_Center - XCurrent, Y_Center - YCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//5
Paint_DrawPoint(X_Center + XCurrent, Y_Center - YCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//6
Paint_DrawPoint(X_Center + YCurrent, Y_Center - XCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//7
Paint_DrawPoint(X_Center + YCurrent, Y_Center + XCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//0
if (Esp < 0 )
Esp += 4 * XCurrent + 6;
else {
Esp += 10 + 4 * (XCurrent - YCurrent );
YCurrent --;
}
XCurrent ++;
}
}
}
/******************************************************************************
function: Show English characters
parameter:
Xpoint X coordinate
Ypoint Y coordinate
Acsii_Char To display the English characters
Font A structure pointer that displays a character size
Color_Background : Select the background color of the English character
Color_Foreground : Select the foreground color of the English character
******************************************************************************/
void Paint_DrawChar(UWORD Xpoint, UWORD Ypoint, const char Acsii_Char,
sFONT* Font, UWORD Color_Background, UWORD Color_Foreground)
{
UWORD Page, Column;
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
Debug("Paint_DrawChar Input exceeds the normal display range\r\n");
return;
}
uint32_t Char_Offset = (Acsii_Char - ' ') * Font->Height * (Font->Width / 8 + (Font->Width % 8 ? 1 : 0));
const unsigned char *ptr = &Font->table[Char_Offset];
for (Page = 0; Page < Font->Height; Page ++ ) {
for (Column = 0; Column < Font->Width; Column ++ ) {
//To determine whether the font background color and screen background color is consistent
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
if (*ptr & (0x80 >> (Column % 8)))
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Foreground);
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
} else {
if (*ptr & (0x80 >> (Column % 8))) {
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Foreground);
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
} else {
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Background);
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
}
//One pixel is 8 bits
if (Column % 8 == 7)
ptr++;
}// Write a line
if (Font->Width % 8 != 0)
ptr++;
}// Write all
}
/******************************************************************************
function: Display the string
parameter:
Xstart X coordinate
Ystart Y coordinate
pString The first address of the English string to be displayed
Font A structure pointer that displays a character size
Color_Background : Select the background color of the English character
Color_Foreground : Select the foreground color of the English character
******************************************************************************/
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString,
sFONT* Font, UWORD Color_Background, UWORD Color_Foreground )
{
UWORD Xpoint = Xstart;
UWORD Ypoint = Ystart;
if (Xstart > Paint.Width || Ystart > Paint.Height) {
Debug("Paint_DrawString_EN Input exceeds the normal display range\r\n");
return;
}
while (* pString != '\0') {
//if X direction filled , reposition to(Xstart,Ypoint),Ypoint is Y direction plus the Height of the character
if ((Xpoint + Font->Width ) > Paint.Width ) {
Xpoint = Xstart;
Ypoint += Font->Height;
}
// If the Y direction is full, reposition to(Xstart, Ystart)
if ((Ypoint + Font->Height ) > Paint.Height ) {
Xpoint = Xstart;
Ypoint = Ystart;
}
Paint_DrawChar(Xpoint, Ypoint, * pString, Font, Color_Background, Color_Foreground);
//The next character of the address
pString ++;
//The next word of the abscissa increases the font of the broadband
Xpoint += Font->Width;
}
}
/******************************************************************************
function: Display the string
parameter:
Xstart X coordinate
Ystart Y coordinate
pString The first address of the Chinese string and English
string to be displayed
Font A structure pointer that displays a character size
Color_Background : Select the background color of the English character
Color_Foreground : Select the foreground color of the English character
******************************************************************************/
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Background, UWORD Color_Foreground)
{
const char* p_text = pString;
int x = Xstart, y = Ystart;
int i, j,Num;
/* Send the string character by character on EPD */
while (*p_text != 0) {
if(*p_text <= 0x7F) { //ASCII < 126
for(Num = 0; Num < font->size; Num++) {
if(*p_text== font->table[Num].index[0]) {
const char* ptr = &font->table[Num].matrix[0];
for (j = 0; j < font->Height; j++) {
for (i = 0; i < font->Width; i++) {
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
if (*ptr & (0x80 >> (i % 8))) {
Paint_SetPixel(x + i, y + j, Color_Foreground);
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
} else {
if (*ptr & (0x80 >> (i % 8))) {
Paint_SetPixel(x + i, y + j, Color_Foreground);
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
} else {
Paint_SetPixel(x + i, y + j, Color_Background);
// Paint_DrawPoint(x + i, y + j, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
}
if (i % 8 == 7) {
ptr++;
}
}
if (font->Width % 8 != 0) {
ptr++;
}
}
break;
}
}
/* Point on the next character */
p_text += 1;
/* Decrement the column position by 16 */
x += font->ASCII_Width;
} else { //Chinese
for(Num = 0; Num < font->size; Num++) {
if((*p_text== font->table[Num].index[0]) && (*(p_text+1) == font->table[Num].index[1])) {
const char* ptr = &font->table[Num].matrix[0];
for (j = 0; j < font->Height; j++) {
for (i = 0; i < font->Width; i++) {
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
if (*ptr & (0x80 >> (i % 8))) {
Paint_SetPixel(x + i, y + j, Color_Foreground);
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
} else {
if (*ptr & (0x80 >> (i % 8))) {
Paint_SetPixel(x + i, y + j, Color_Foreground);
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
} else {
Paint_SetPixel(x + i, y + j, Color_Background);
// Paint_DrawPoint(x + i, y + j, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
}
if (i % 8 == 7) {
ptr++;
}
}
if (font->Width % 8 != 0) {
ptr++;
}
}
break;
}
}
/* Point on the next character */
p_text += 2;
/* Decrement the column position by 16 */
x += font->Width;
}
}
}
/******************************************************************************
function: Display nummber
parameter:
Xstart X coordinate
Ystart : Y coordinate
Nummber : The number displayed
Font A structure pointer that displays a character size
Color_Background : Select the background color of the English character
Color_Foreground : Select the foreground color of the English character
******************************************************************************/
#define ARRAY_LEN 255
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber,
sFONT* Font, UWORD Color_Background, UWORD Color_Foreground )
{
int16_t Num_Bit = 0, Str_Bit = 0;
uint8_t Str_Array[ARRAY_LEN] = {0}, Num_Array[ARRAY_LEN] = {0};
uint8_t *pStr = Str_Array;
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
Debug("Paint_DisNum Input exceeds the normal display range\r\n");
return;
}
//Converts a number to a string
while (Nummber) {
Num_Array[Num_Bit] = Nummber % 10 + '0';
Num_Bit++;
Nummber /= 10;
}
//The string is inverted
while (Num_Bit > 0) {
Str_Array[Str_Bit] = Num_Array[Num_Bit - 1];
Str_Bit ++;
Num_Bit --;
}
//show
Paint_DrawString_EN(Xpoint, Ypoint, (const char*)pStr, Font, Color_Background, Color_Foreground);
}
/******************************************************************************
function: Display time
parameter:
Xstart X coordinate
Ystart : Y coordinate
pTime : Time-related structures
Font A structure pointer that displays a character size
Color : Select the background color of the English character
******************************************************************************/
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font,
UWORD Color_Background, UWORD Color_Foreground)
{
uint8_t value[10] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'};
UWORD Dx = Font->Width;
//Write data into the cache
Paint_DrawChar(Xstart , Ystart, value[pTime->Hour / 10], Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx , Ystart, value[pTime->Hour % 10], Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx + Dx / 4 + Dx / 2 , Ystart, ':' , Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx * 2 + Dx / 2 , Ystart, value[pTime->Min / 10] , Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx * 3 + Dx / 2 , Ystart, value[pTime->Min % 10] , Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx * 4 + Dx / 2 - Dx / 4, Ystart, ':' , Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx * 5 , Ystart, value[pTime->Sec / 10] , Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx * 6 , Ystart, value[pTime->Sec % 10] , Font, Color_Background, Color_Foreground);
}
/******************************************************************************
function: Display monochrome bitmap
parameter:
image_buffer A picture data converted to a bitmap
info:
Use a computer to convert the image into a corresponding array,
and then embed the array directly into Imagedata.cpp as a .c file.
******************************************************************************/
void Paint_DrawBitMap(const unsigned char* image_buffer)
{
UWORD x, y;
UDOUBLE Addr = 0;
for (y = 0; y < Paint.HeightByte; y++) {
for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
Addr = x + y * Paint.WidthByte;
Paint.Image[Addr] = (unsigned char)image_buffer[Addr];
}
}
}
void Paint_DrawTest(UWORD Xstart, UWORD Ystart, uint8_t *table, uint16_t bytepercharacter){
uint8_t characterheight = 57;
uint16_t byteperline = bytepercharacter/characterheight; //5
for(uint16_t i = 0; i < bytepercharacter ; i ++){
for(uint16_t j = 0; j < 8; j++){
((*(table+i)>>j) & 0x01) == 1 ? Paint_SetPixel((i%byteperline)*8 + j , i/byteperline, BLACK) : Paint_SetPixel((i%byteperline)*8 + j , i/byteperline, WHITE);
}
}
}

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/*****************************************************************************
* | File : GUI_Paint.h
* | Author : Waveshare team
* | Function : Achieve drawing: draw points, lines, boxes, circles and
* their size, solid dotted line, solid rectangle hollow
* rectangle, solid circle hollow circle.
* | Info :
* Achieve display characters: Display a single character, string, number
* Achieve time display: adaptive size display time minutes and seconds
*----------------
* | This version: V2.0
* | Date : 2018-11-15
* | Info :
* 1.add: Paint_NewImage()
* Create an image's properties
* 2.add: Paint_SelectImage()
* Select the picture to be drawn
* 3.add: Paint_SetRotate()
* Set the direction of the cache
* 4.add: Paint_RotateImage()
* Can flip the picture, Support 0-360 degrees,
* but only 90.180.270 rotation is better
* 4.add: Paint_SetMirroring()
* Can Mirroring the picture, horizontal, vertical, origin
* 5.add: Paint_DrawString_CN()
* Can display Chinese(GB1312)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documnetation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
******************************************************************************/
#ifndef __GUI_PAINT_H
#define __GUI_PAINT_H
#include "DEV_Config.h"
#include "../Fonts/fonts.h"
#include "GUI_data.h"
/**
* Image attributes
**/
typedef struct {
UBYTE *Image;
UWORD Width;
UWORD Height;
UWORD WidthMemory;
UWORD HeightMemory;
UWORD Color;
UWORD Rotate;
UWORD Mirror;
UWORD WidthByte;
UWORD HeightByte;
} PAINT;
extern PAINT Paint;
/**
* Display rotate
**/
#define ROTATE_0 0
#define ROTATE_90 90
#define ROTATE_180 180
#define ROTATE_270 270
/**
* Display Flip
**/
typedef enum {
MIRROR_NONE = 0x00,
MIRROR_HORIZONTAL = 0x01,
MIRROR_VERTICAL = 0x02,
MIRROR_ORIGIN = 0x03,
} MIRROR_IMAGE;
#define MIRROR_IMAGE_DFT MIRROR_NONE
/**
* image color
**/
#define WHITE 0xFF
#define BLACK 0x00
#define RED BLACK
#define IMAGE_BACKGROUND WHITE
#define FONT_FOREGROUND BLACK
#define FONT_BACKGROUND WHITE
/**
* The size of the point
**/
typedef enum {
DOT_PIXEL_1X1 = 1, // 1 x 1
DOT_PIXEL_2X2 , // 2 X 2
DOT_PIXEL_3X3 , // 3 X 3
DOT_PIXEL_4X4 , // 4 X 4
DOT_PIXEL_5X5 , // 5 X 5
DOT_PIXEL_6X6 , // 6 X 6
DOT_PIXEL_7X7 , // 7 X 7
DOT_PIXEL_8X8 , // 8 X 8
} DOT_PIXEL;
#define DOT_PIXEL_DFT DOT_PIXEL_1X1 //Default dot pilex
/**
* Point size fill style
**/
typedef enum {
DOT_FILL_AROUND = 1, // dot pixel 1 x 1
DOT_FILL_RIGHTUP , // dot pixel 2 X 2
} DOT_STYLE;
#define DOT_STYLE_DFT DOT_FILL_AROUND //Default dot pilex
/**
* Line style, solid or dashed
**/
typedef enum {
LINE_STYLE_SOLID = 0,
LINE_STYLE_DOTTED,
} LINE_STYLE;
/**
* Whether the graphic is filled
**/
typedef enum {
DRAW_FILL_EMPTY = 0,
DRAW_FILL_FULL,
} DRAW_FILL;
/**
* Custom structure of a time attribute
**/
typedef struct {
UWORD Year; //0000
UBYTE Month; //1 - 12
UBYTE Day; //1 - 30
UBYTE Hour; //0 - 23
UBYTE Min; //0 - 59
UBYTE Sec; //0 - 59
} PAINT_TIME;
extern PAINT_TIME sPaint_time;
//init and Clear
void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color);
void Paint_SelectImage(UBYTE *image);
void Paint_SetRotate(UWORD Rotate);
void Paint_SetMirroring(UBYTE mirror);
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color);
void Paint_Clear(UWORD Color);
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color);
//Drawing
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_FillWay);
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, LINE_STYLE Line_Style, DOT_PIXEL Dot_Pixel);
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DRAW_FILL Filled , DOT_PIXEL Dot_Pixel);
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD Color, DRAW_FILL Draw_Fill , DOT_PIXEL Dot_Pixel);
//Display string
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Acsii_Char, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground);
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground);
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Background, UWORD Color_Foreground);
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground);
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground);
//pic
void Paint_DrawBitMap(const unsigned char* image_buffer);
void Paint_DrawTest(UWORD Xstart, UWORD Ystart, uint8_t *table, uint16_t bytepercharacter);
#endif

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#include "fonts.h"
//GUI data
//Types of display in GUI:
//
//Numbers
//Characters
//Different language characters
//Icons
//Images
const uint8_t test_table[] = {
0x00,0x00,0xE0,0x0F,0x00,0x00,0x00,0x00,0xFC,0x7F,0x00,0x00,0x00,0x00,0x3F,0xF8,0x01,0x00,0x00,0x80,0x0F,0xE0,0x03,0x00,0x00,0xC0,0x07,0xC0,0x07,0x00,0x00,0xE0,0x03,0x80,0x0F,0x00,0x00,0xF0,0x01,0x00,0x1F,0x00,0x00,0xF8,0x01,0x00,0x3F,0x00,0x00,0xF8,0x00,0x00,0x3E,0x00,0x00,0xFC,0x00,0x00,0x7E,0x00,0x00,0x7E,0x00,0x00,0x7C,0x00,0x00,0x7E,0x00,0x00,0xFC,0x00,0x00,0x3F,0x00,0x00,0xF8,0x00,0x00,0x3F,0x00,0x00,0xF8,0x01,0x00,0x3F,0x00,0x00,0xF8,0x01,0x80,0x3F,0x00,0x00,0xF8,0x03,0x80,0x1F,0x00,0x00,0xF0,0x03,0x80,0x1F,0x00,0x00,0xF0,0x03,0xC0,0x1F,0x00,0x00,0xF0,0x07,0xC0,0x1F,0x00,0x00,0xF0,0x07,0xC0,0x1F,0x00,0x00,0xF0,0x07,0xC0,0x0F,0x00,0x00,0xF0,0x07,0xC0,0x0F,0x00,0x00,0xE0,0x07,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xC0,0x0F,0x00,0x00,0xE0,0x07,0xC0,0x0F,0x00,0x00,0xE0,0x07,0xC0,0x0F,0x00,0x00,0xF0,0x07,0xC0,0x1F,0x00,0x00,0xF0,0x07,0x80,0x1F,0x00,0x00,0xF0,0x03,0x80,0x1F,0x00,0x00,0xF0,0x03,0x80,0x1F,0x00,0x00,0xF0,0x03,0x00,0x1F,0x00,0x00,0xF0,0x01,0x00,0x3F,0x00,0x00,0xF8,0x01,0x00,0x3E,0x00,0x00,0xF8,0x00,0x00,0x3E,0x00,0x00,0xF8,0x00,0x00,0x7C,0x00,0x00,0x7C,0x00,0x00,0x7C,0x00,0x00,0x7C,0x00,0x00,0xF8,0x00,0x00,0x3E,0x00,0x00,0xF0,0x00,0x00,0x1E,0x00,0x00,0xE0,0x01,0x00,0x0F,0x00,0x00,0xC0,0x03,0x80,0x07,0x00,0x00,0x80,0x0F,0xE0,0x03,0x00,0x00,0x00,0x3F,0xF8,0x01,0x00,0x00,0x00,0xFC,0x7F,0x00,0x00,0x00,0x00,0xE0,0x0F,0x00,0x00, // Code for char num 48
0x00,0x00,0x00,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xFF,0x07,0x00,0x00,0xF0,0xFF,0x07,0x00,0x00,0xFC,0xFF,0x07,0x00,0x00,0xFC,0xFF,0x07,0x00,0x00,0x80,0xFF,0x07,0x00,0x00,0x00,0xFC,0x07,0x00,0x00,0x00,0xF8,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF8,0x0F,0x00,0x00,0x00,0xFC,0x1F,0x00,0x00,0x80,0xFF,0xFF,0x00,0x00,0xFC,0xFF,0xFF,0x1F,0x00,0xFC,0xFF,0xFF,0x1F,0x00,0x00,0x00,0x00,0x00, // Code for char num 49
0x00,0x00,0xFC,0x1F,0x00,0x00,0x00,0x80,0xFF,0xFF,0x00,0x00,0x00,0xE0,0x0F,0xF8,0x03,0x00,0x00,0xF8,0x01,0xE0,0x0F,0x00,0x00,0xFC,0x00,0x80,0x1F,0x00,0x00,0x3F,0x00,0x00,0x7F,0x00,0x80,0x1F,0x00,0x00,0xFE,0x00,0x80,0x1F,0x00,0x00,0xFC,0x00,0xC0,0x0F,0x00,0x00,0xFC,0x01,0xE0,0x0F,0x00,0x00,0xF8,0x03,0xE0,0x0F,0x00,0x00,0xF8,0x03,0xF0,0x1F,0x00,0x00,0xF8,0x03,0xF0,0x1F,0x00,0x00,0xF0,0x07,0xF0,0x3F,0x00,0x00,0xF0,0x07,0xF0,0x3F,0x00,0x00,0xF0,0x07,0xF0,0x3F,0x00,0x00,0xF0,0x07,0xF0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x1F,0x00,0x00,0xF0,0x07,0xC0,0x0F,0x00,0x00,0xF8,0x07,0x00,0x02,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xFE,0x01,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x80,0x3F,0x00,0x00,0x00,0x00,0xC0,0x1F,0x00,0x00,0x00,0x00,0xE0,0x0F,0x00,0x00,0x00,0x00,0xF8,0x07,0x00,0x00,0x00,0x00,0xFC,0x03,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x80,0x7F,0x00,0x00,0x00,0x00,0xC0,0x1F,0x00,0x00,0x00,0x00,0xE0,0x0F,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,0xC0,0x1F,0x00,0x00,0x00,0x00,0xE0,0x07,0x00,0x00,0x00,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,0x00,0x00,0x3E,0x00,0x00,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x00,0x80,0x0F,0x00,0x00,0x00,0x00,0x80,0x07,0x00,0x00,0x00,0x03,0xC0,0x07,0x00,0x00,0x80,0x03,0xC0,0x03,0x00,0x00,0xC0,0x03,0xE0,0x03,0x00,0x00,0xE0,0x01,0xE0,0x01,0x00,0x00,0xF8,0x01,0xE0,0x01,0x00,0x00,0xFC,0x01,0xF0,0x01,0x00,0x80,0xFF,0x00,0xF0,0xFF,0xFF,0xFF,0xFF,0x00,0xF0,0xFF,0xFF,0xFF,0x7F,0x00,0xF0,0xFF,0xFF,0xFF,0x7F,0x00,0xF0,0xFF,0xFF,0xFF,0x7F,0x00, // Code for char num 50
0x00,0x00,0xF8,0x1F,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,0xC0,0x0F,0xF8,0x03,0x00,0x00,0xE0,0x03,0xE0,0x0F,0x00,0x00,0xF0,0x01,0xC0,0x1F,0x00,0x00,0xF8,0x00,0x80,0x3F,0x00,0x00,0x7C,0x00,0x00,0x7F,0x00,0x00,0x7E,0x00,0x00,0x7E,0x00,0x00,0x3F,0x00,0x00,0xFE,0x00,0x00,0x3F,0x00,0x00,0xFE,0x00,0x00,0x7F,0x00,0x00,0xFC,0x01,0x80,0x7F,0x00,0x00,0xFC,0x01,0x80,0xFF,0x00,0x00,0xFC,0x01,0x80,0xFF,0x00,0x00,0xFC,0x01,0x80,0xFF,0x00,0x00,0xFC,0x01,0x80,0xFF,0x00,0x00,0xFC,0x01,0x00,0x7F,0x00,0x00,0xFC,0x01,0x00,0x7E,0x00,0x00,0xFC,0x01,0x00,0x1C,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x80,0x3F,0x00,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0xC0,0x0F,0x00,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0xF0,0xFF,0x01,0x00,0x00,0x00,0x00,0xE0,0x07,0x00,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFC,0x00,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0xF0,0x07,0x80,0x0F,0x00,0x00,0xF0,0x07,0xC0,0x1F,0x00,0x00,0xF0,0x07,0xE0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x1F,0x00,0x00,0xF0,0x07,0xC0,0x0F,0x00,0x00,0xF8,0x03,0xC0,0x0F,0x00,0x00,0xF8,0x03,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x1F,0x00,0x00,0xFC,0x01,0x00,0x3F,0x00,0x00,0xFC,0x00,0x00,0x7E,0x00,0x00,0x7E,0x00,0x00,0xFC,0x01,0x80,0x3F,0x00,0x00,0xF0,0x03,0xC0,0x1F,0x00,0x00,0xE0,0x1F,0xF0,0x07,0x00,0x00,0x80,0xFF,0xFF,0x01,0x00,0x00,0x00,0xF8,0x3F,0x00,0x00, // Code for char num 51
0x00,0x00,0x00,0xC0,0x03,0x00,0x00,0x00,0x00,0xC0,0x03,0x00,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x00,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xFC,0x03,0x00,0x00,0x00,0x00,0xFE,0x03,0x00,0x00,0x00,0x00,0xFE,0x03,0x00,0x00,0x00,0x00,0xFF,0x03,0x00,0x00,0x00,0x80,0xFB,0x03,0x00,0x00,0x00,0x80,0xFB,0x03,0x00,0x00,0x00,0xC0,0xF9,0x03,0x00,0x00,0x00,0xE0,0xF8,0x03,0x00,0x00,0x00,0xE0,0xF8,0x03,0x00,0x00,0x00,0x70,0xF8,0x03,0x00,0x00,0x00,0x70,0xF8,0x03,0x00,0x00,0x00,0x38,0xF8,0x03,0x00,0x00,0x00,0x1C,0xF8,0x03,0x00,0x00,0x00,0x1C,0xF8,0x03,0x00,0x00,0x00,0x0E,0xF8,0x03,0x00,0x00,0x00,0x07,0xF8,0x03,0x00,0x00,0x00,0x07,0xF8,0x03,0x00,0x00,0x80,0x03,0xF8,0x03,0x00,0x00,0xC0,0x03,0xF8,0x03,0x00,0x00,0xC0,0x01,0xF8,0x03,0x00,0x00,0xE0,0x00,0xF8,0x03,0x00,0x00,0xF0,0x00,0xF8,0x03,0x00,0x00,0x70,0x00,0xF8,0x03,0x00,0x00,0x38,0x00,0xF8,0x03,0x00,0x00,0x3C,0x00,0xF8,0x03,0x00,0x00,0x1C,0x00,0xF8,0x03,0x00,0x00,0x1E,0x00,0xF8,0x03,0x00,0x00,0x0E,0x00,0xF8,0x03,0x00,0x00,0x07,0x00,0xF8,0x03,0x00,0x80,0x07,0x00,0xF8,0x03,0x00,0x80,0x03,0x00,0xF8,0x03,0x00,0xC0,0x01,0x00,0xF8,0x03,0x00,0xE0,0x01,0x00,0xF8,0x03,0x00,0xE0,0x00,0x00,0xF8,0x03,0x00,0xF0,0x00,0x00,0xF8,0x03,0x00,0x78,0x00,0x00,0xF8,0x03,0x00,0xF8,0xFF,0xFF,0xFF,0xFF,0x3F,0xF8,0xFF,0xFF,0xFF,0xFF,0x3F,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xFC,0x07,0x00,0x00,0x00,0x00,0xFF,0x1F,0x00,0x00,0x00,0xE0,0xFF,0xFF,0x01,0x00,0x00,0xE0,0xFF,0xFF,0x01,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 52
0x00,0xFE,0xFF,0xFF,0xFF,0x00,0x00,0xFE,0xFF,0xFF,0x7F,0x00,0x00,0xFE,0xFF,0xFF,0x7F,0x00,0x00,0xFE,0xFF,0xFF,0x3F,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0xF8,0x1F,0x00,0x00,0x00,0x8E,0xFF,0xFF,0x00,0x00,0x00,0xEE,0x07,0xFC,0x03,0x00,0x00,0xFE,0x00,0xF0,0x0F,0x00,0x00,0x3E,0x00,0xC0,0x1F,0x00,0x00,0x0E,0x00,0x80,0x3F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0xF0,0x07,0xC0,0x07,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xF0,0x1F,0x00,0x00,0xF0,0x07,0xF0,0x3F,0x00,0x00,0xF0,0x03,0xF0,0x3F,0x00,0x00,0xF8,0x03,0xF0,0x3F,0x00,0x00,0xF8,0x03,0xF0,0x1F,0x00,0x00,0xF8,0x01,0xE0,0x1F,0x00,0x00,0xFC,0x01,0xE0,0x1F,0x00,0x00,0xFE,0x00,0xC0,0x3F,0x00,0x00,0x7E,0x00,0x00,0x7F,0x00,0x00,0x3F,0x00,0x00,0xFE,0x01,0x80,0x1F,0x00,0x00,0xF8,0x03,0xE0,0x0F,0x00,0x00,0xE0,0x1F,0xF8,0x03,0x00,0x00,0x80,0xFF,0xFF,0x00,0x00,0x00,0x00,0xF8,0x1F,0x00,0x00, // Code for char num 53
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0xE0,0xFF,0x07,0x00,0x00,0x00,0xF8,0xC1,0x1F,0x00,0x00,0x00,0x3E,0x00,0x3F,0x00,0x00,0x00,0x1F,0x00,0x7E,0x00,0x00,0x80,0x0F,0x00,0xFE,0x00,0x00,0xC0,0x07,0x00,0xFC,0x01,0x00,0xE0,0x03,0x00,0xFC,0x01,0x00,0xF0,0x01,0x00,0xFE,0x03,0x00,0xF0,0x01,0x00,0xFE,0x03,0x00,0xF8,0x00,0x00,0xFE,0x03,0x00,0x7C,0x00,0x00,0xFE,0x03,0x00,0x7C,0x00,0x00,0xFC,0x01,0x00,0x7E,0x00,0x00,0xF8,0x00,0x00,0x3E,0x00,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0xC0,0x1F,0x00,0x00,0x00,0x00,0xC0,0x1F,0x80,0xFF,0x00,0x00,0xC0,0x0F,0xF8,0xFF,0x07,0x00,0xC0,0x0F,0x7E,0xE0,0x1F,0x00,0xC0,0x8F,0x0F,0x80,0x3F,0x00,0xE0,0xEF,0x03,0x00,0x7E,0x00,0xE0,0xFF,0x00,0x00,0xFC,0x00,0xE0,0x7F,0x00,0x00,0xF8,0x01,0xE0,0x1F,0x00,0x00,0xF8,0x01,0xE0,0x0F,0x00,0x00,0xF0,0x03,0xE0,0x0F,0x00,0x00,0xF0,0x03,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xE0,0x07,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xC0,0x0F,0x00,0x00,0xE0,0x0F,0xC0,0x1F,0x00,0x00,0xE0,0x0F,0xC0,0x1F,0x00,0x00,0xE0,0x0F,0xC0,0x1F,0x00,0x00,0xE0,0x0F,0x80,0x1F,0x00,0x00,0xE0,0x0F,0x80,0x1F,0x00,0x00,0xF0,0x07,0x00,0x3F,0x00,0x00,0xF0,0x07,0x00,0x3F,0x00,0x00,0xF0,0x07,0x00,0x3E,0x00,0x00,0xF0,0x03,0x00,0x7E,0x00,0x00,0xF8,0x01,0x00,0x7C,0x00,0x00,0xF8,0x01,0x00,0xF8,0x00,0x00,0xFC,0x00,0x00,0xF0,0x01,0x00,0x7E,0x00,0x00,0xE0,0x03,0x00,0x3F,0x00,0x00,0xC0,0x07,0x80,0x1F,0x00,0x00,0x80,0x1F,0xF0,0x07,0x00,0x00,0x00,0xFE,0xFF,0x01,0x00,0x00,0x00,0xF0,0x1F,0x00,0x00, // Code for char num 54
0x00,0xFE,0xFF,0xFF,0xFF,0x07,0x00,0xFE,0xFF,0xFF,0xFF,0x07,0x00,0xFE,0xFF,0xFF,0xFF,0x07,0x00,0xFF,0xFF,0xFF,0xFF,0x03,0x00,0xFF,0x1F,0x00,0xC0,0x01,0x00,0xFF,0x01,0x00,0xE0,0x00,0x00,0x7F,0x00,0x00,0xF0,0x00,0x80,0x3F,0x00,0x00,0x70,0x00,0x80,0x1F,0x00,0x00,0x38,0x00,0x80,0x0F,0x00,0x00,0x3C,0x00,0xC0,0x07,0x00,0x00,0x1E,0x00,0xC0,0x07,0x00,0x00,0x0F,0x00,0xC0,0x03,0x00,0x00,0x07,0x00,0xE0,0x01,0x00,0x80,0x07,0x00,0xE0,0x01,0x00,0xC0,0x03,0x00,0xE0,0x00,0x00,0xC0,0x01,0x00,0xE0,0x00,0x00,0xE0,0x01,0x00,0x70,0x00,0x00,0xF0,0x00,0x00,0x40,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x3C,0x00,0x00,0x00,0x00,0x00,0x3C,0x00,0x00,0x00,0x00,0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,0x80,0x0F,0x00,0x00,0x00,0x00,0x80,0x0F,0x00,0x00,0x00,0x00,0xC0,0x07,0x00,0x00,0x00,0x00,0xC0,0x07,0x00,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x00,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xFC,0x00,0x00,0x00,0x00,0x00,0xFC,0x00,0x00,0x00,0x00,0x00,0xFC,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x3E,0x00,0x00,0x00,0x00,0x00,0x1C,0x00,0x00,0x00, // Code for char num 55
0x00,0x00,0xF8,0x1F,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,0xC0,0x0F,0xF0,0x03,0x00,0x00,0xE0,0x03,0xC0,0x07,0x00,0x00,0xF8,0x01,0x00,0x0F,0x00,0x00,0xFC,0x00,0x00,0x1E,0x00,0x00,0x7C,0x00,0x00,0x3E,0x00,0x00,0x3E,0x00,0x00,0x7C,0x00,0x00,0x3F,0x00,0x00,0xFC,0x00,0x00,0x1F,0x00,0x00,0xF8,0x00,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x3F,0x00,0x00,0xFC,0x01,0x80,0x3F,0x00,0x00,0xFC,0x00,0x00,0x7F,0x00,0x00,0xFE,0x00,0x00,0x7F,0x00,0x00,0x7E,0x00,0x00,0xFF,0x00,0x00,0x7F,0x00,0x00,0xFE,0x01,0x80,0x3F,0x00,0x00,0xFC,0x07,0xC0,0x0F,0x00,0x00,0xF8,0x0F,0xE0,0x07,0x00,0x00,0xF8,0x3F,0xF8,0x03,0x00,0x00,0xE0,0xFF,0xFC,0x00,0x00,0x00,0xC0,0xFF,0x3F,0x00,0x00,0x00,0x80,0xFF,0x1F,0x00,0x00,0x00,0x00,0xFE,0x3F,0x00,0x00,0x00,0x00,0xFE,0xFF,0x00,0x00,0x00,0x80,0xFF,0xFF,0x03,0x00,0x00,0xE0,0x9F,0xFF,0x0F,0x00,0x00,0xF0,0x0F,0xFE,0x3F,0x00,0x00,0xFC,0x03,0xF8,0x7F,0x00,0x00,0xFE,0x00,0xE0,0xFF,0x00,0x00,0x7F,0x00,0x80,0xFF,0x01,0x80,0x3F,0x00,0x00,0xFF,0x03,0xC0,0x1F,0x00,0x00,0xFC,0x07,0xC0,0x1F,0x00,0x00,0xF8,0x0F,0xE0,0x0F,0x00,0x00,0xF0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xF0,0x07,0x00,0x00,0xE0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x07,0xC0,0x1F,0x00,0x00,0xE0,0x07,0xC0,0x1F,0x00,0x00,0xF0,0x03,0x80,0x3F,0x00,0x00,0xF8,0x01,0x00,0x7F,0x00,0x00,0xFC,0x00,0x00,0xFC,0x01,0x00,0x7E,0x00,0x00,0xF8,0x03,0x80,0x3F,0x00,0x00,0xE0,0x1F,0xE0,0x0F,0x00,0x00,0x80,0xFF,0xFF,0x03,0x00,0x00,0x00,0xF8,0x3F,0x00,0x00, // Code for char num 56
0x00,0x00,0xFC,0x07,0x00,0x00,0x00,0x80,0xFF,0x7F,0x00,0x00,0x00,0xE0,0x0F,0xFC,0x01,0x00,0x00,0xF0,0x01,0xE0,0x03,0x00,0x00,0xFC,0x00,0xC0,0x07,0x00,0x00,0x7E,0x00,0x80,0x1F,0x00,0x00,0x3F,0x00,0x00,0x1F,0x00,0x00,0x3F,0x00,0x00,0x3E,0x00,0x80,0x1F,0x00,0x00,0x7E,0x00,0xC0,0x1F,0x00,0x00,0xFC,0x00,0xC0,0x0F,0x00,0x00,0xFC,0x00,0xE0,0x0F,0x00,0x00,0xFC,0x01,0xE0,0x0F,0x00,0x00,0xF8,0x01,0xE0,0x07,0x00,0x00,0xF8,0x01,0xF0,0x07,0x00,0x00,0xF8,0x03,0xF0,0x07,0x00,0x00,0xF8,0x03,0xF0,0x07,0x00,0x00,0xF8,0x03,0xF0,0x07,0x00,0x00,0xF8,0x03,0xF0,0x07,0x00,0x00,0xF0,0x03,0xF0,0x07,0x00,0x00,0xF0,0x03,0xF0,0x07,0x00,0x00,0xF0,0x07,0xF0,0x07,0x00,0x00,0xF0,0x07,0xF0,0x07,0x00,0x00,0xF0,0x07,0xF0,0x07,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xC0,0x0F,0x00,0x00,0xF0,0x07,0xC0,0x1F,0x00,0x00,0xF8,0x07,0x80,0x1F,0x00,0x00,0xFC,0x07,0x00,0x3F,0x00,0x00,0xFE,0x07,0x00,0x7F,0x00,0x00,0xF7,0x07,0x00,0xFE,0x00,0xC0,0xF3,0x07,0x00,0xF8,0x01,0xE0,0xF0,0x07,0x00,0xF0,0x07,0x7C,0xF8,0x07,0x00,0xC0,0xFF,0x1F,0xF8,0x03,0x00,0x00,0xFE,0x03,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xFC,0x00,0x00,0x03,0x00,0x00,0xFC,0x00,0xC0,0x0F,0x00,0x00,0x7E,0x00,0xE0,0x1F,0x00,0x00,0x7E,0x00,0xE0,0x3F,0x00,0x00,0x3F,0x00,0xE0,0x3F,0x00,0x00,0x3F,0x00,0xE0,0x3F,0x00,0x80,0x1F,0x00,0xE0,0x3F,0x00,0xC0,0x0F,0x00,0xC0,0x3F,0x00,0xE0,0x07,0x00,0xC0,0x3F,0x00,0xF0,0x03,0x00,0x80,0x7F,0x00,0xF8,0x01,0x00,0x00,0xFE,0x00,0xFC,0x00,0x00,0x00,0xFC,0x81,0x7F,0x00,0x00,0x00,0xF0,0xFF,0x0F,0x00,0x00,0x00,0x80,0xFF,0x01,0x00,0x00 // Code for char num 57
};

14
User/GUI/GUI_data.h Normal file
View file

@ -0,0 +1,14 @@
/*
* GUI_data.h
*
* Created on: 13.12.2019
* Author: charlez
*/
#ifndef GUI_GUI_DATA_H_
#define GUI_GUI_DATA_H_
extern const uint8_t test_table[];
#endif /* GUI_GUI_DATA_H_ */