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710
User/GUI/GUI_Paint.c
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710
User/GUI/GUI_Paint.c
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/*****************************************************************************
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* | File : GUI_Paint.c
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* | Author : Waveshare team
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* | Function : Achieve drawing: draw points, lines, boxes, circles and
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* their size, solid dotted line, solid rectangle hollow
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* rectangle, solid circle hollow circle.
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* | Info :
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* Achieve display characters: Display a single character, string, number
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* Achieve time display: adaptive size display time minutes and seconds
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*----------------
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* | This version: V2.0
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* | Date : 2018-11-15
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* | Info :
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* 1.add: Paint_NewImage()
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* Create an image's properties
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* 2.add: Paint_SelectImage()
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* Select the picture to be drawn
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* 3.add: Paint_SetRotate()
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* Set the direction of the cache
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* 4.add: Paint_RotateImage()
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* Can flip the picture, Support 0-360 degrees,
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* but only 90.180.270 rotation is better
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* 4.add: Paint_SetMirroring()
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* Can Mirroring the picture, horizontal, vertical, origin
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* 5.add: Paint_DrawString_CN()
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* Can display Chinese(GB1312)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documnetation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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******************************************************************************/
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#include "GUI_Paint.h"
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#include "DEV_Config.h"
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#include "Debug.h"
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h> //memset()
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#include <math.h>
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PAINT Paint;
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/******************************************************************************
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function: Create Image
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parameter:
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image : Pointer to the image cache
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width : The width of the picture
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Height : The height of the picture
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Color : Whether the picture is inverted
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******************************************************************************/
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void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
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{
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Paint.Image = NULL;
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Paint.Image = image;
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Paint.WidthMemory = Width;
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Paint.HeightMemory = Height;
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Paint.Color = Color;
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Paint.WidthByte = (Width % 8 == 0)? (Width / 8 ): (Width / 8 + 1);
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Paint.HeightByte = Height;
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printf("WidthByte = %d, HeightByte = %d\r\n", Paint.WidthByte, Paint.HeightByte);
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printf(" EPD_WIDTH / 8 = %d\r\n", 122 / 8);
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Paint.Rotate = Rotate;
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Paint.Mirror = MIRROR_NONE;
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if(Rotate == ROTATE_0 || Rotate == ROTATE_180) {
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Paint.Width = Width;
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Paint.Height = Height;
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} else {
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Paint.Width = Height;
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Paint.Height = Width;
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}
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}
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/******************************************************************************
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function: Select Image
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parameter:
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image : Pointer to the image cache
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******************************************************************************/
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void Paint_SelectImage(UBYTE *image)
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{
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Paint.Image = image;
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}
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/******************************************************************************
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function: Select Image Rotate
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parameter:
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Rotate : 0,90,180,270
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******************************************************************************/
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void Paint_SetRotate(UWORD Rotate)
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{
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if(Rotate == ROTATE_0 || Rotate == ROTATE_90 || Rotate == ROTATE_180 || Rotate == ROTATE_270) {
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Debug("Set image Rotate %d\r\n", Rotate);
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Paint.Rotate = Rotate;
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} else {
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Debug("rotate = 0, 90, 180, 270\r\n");
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}
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}
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/******************************************************************************
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function: Select Image mirror
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parameter:
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mirror : Not mirror,Horizontal mirror,Vertical mirror,Origin mirror
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******************************************************************************/
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void Paint_SetMirroring(UBYTE mirror)
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{
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if(mirror == MIRROR_NONE || mirror == MIRROR_HORIZONTAL ||
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mirror == MIRROR_VERTICAL || mirror == MIRROR_ORIGIN) {
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Debug("mirror image x:%s, y:%s\r\n",(mirror & 0x01)? "mirror":"none", ((mirror >> 1) & 0x01)? "mirror":"none");
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Paint.Mirror = mirror;
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} else {
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Debug("mirror should be MIRROR_NONE, MIRROR_HORIZONTAL, \
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MIRROR_VERTICAL or MIRROR_ORIGIN\r\n");
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}
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}
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/******************************************************************************
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function: Draw Pixels
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parameter:
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Xpoint : At point X
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Ypoint : At point Y
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Color : Painted colors
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******************************************************************************/
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void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
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{
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if(Xpoint > Paint.Width || Ypoint > Paint.Height){
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Debug("Exceeding display boundaries\r\n");
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return;
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}
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UWORD X, Y;
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switch(Paint.Rotate) {
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case 0:
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X = Xpoint;
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Y = Ypoint;
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break;
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case 90:
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X = Paint.WidthMemory - Ypoint - 1;
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Y = Xpoint;
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break;
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case 180:
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X = Paint.WidthMemory - Xpoint - 1;
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Y = Paint.HeightMemory - Ypoint - 1;
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break;
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case 270:
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X = Ypoint;
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Y = Paint.HeightMemory - Xpoint - 1;
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break;
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default:
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return;
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}
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switch(Paint.Mirror) {
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case MIRROR_NONE:
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break;
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case MIRROR_HORIZONTAL:
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X = Paint.WidthMemory - X - 1;
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break;
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case MIRROR_VERTICAL:
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Y = Paint.HeightMemory - Y - 1;
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break;
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case MIRROR_ORIGIN:
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X = Paint.WidthMemory - X - 1;
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Y = Paint.HeightMemory - Y - 1;
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break;
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default:
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return;
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}
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if(X > Paint.WidthMemory || Y > Paint.HeightMemory){
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Debug("Exceeding display boundaries\r\n");
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return;
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}
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UDOUBLE Addr = X / 8 + Y * Paint.WidthByte;
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UBYTE Rdata = Paint.Image[Addr];
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if(Color == BLACK)
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Paint.Image[Addr] = Rdata & ~(0x80 >> (X % 8));
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else
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Paint.Image[Addr] = Rdata | (0x80 >> (X % 8));
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}
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/******************************************************************************
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function: Clear the color of the picture
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parameter:
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Color : Painted colors
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******************************************************************************/
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void Paint_Clear(UWORD Color)
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{
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for (UWORD Y = 0; Y < Paint.HeightByte; Y++) {
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for (UWORD X = 0; X < Paint.WidthByte; X++ ) {//8 pixel = 1 byte
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UDOUBLE Addr = X + Y*Paint.WidthByte;
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Paint.Image[Addr] = Color;
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}
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}
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}
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/******************************************************************************
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function: Clear the color of a window
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parameter:
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Xstart : x starting point
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Ystart : Y starting point
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Xend : x end point
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Yend : y end point
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******************************************************************************/
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void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
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{
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UWORD X, Y;
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for (Y = Ystart; Y < Yend; Y++) {
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for (X = Xstart; X < Xend; X++) {//8 pixel = 1 byte
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Paint_SetPixel(X, Y, Color);
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}
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}
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}
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/******************************************************************************
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function: Draw Point(Xpoint, Ypoint) Fill the color
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parameter:
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Xpoint : The Xpoint coordinate of the point
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Ypoint : The Ypoint coordinate of the point
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Color : Set color
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Dot_Pixel : point size
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******************************************************************************/
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void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color,
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DOT_PIXEL Dot_Pixel, DOT_STYLE DOT_STYLE)
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{
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if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
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Debug("Paint_DrawPoint Input exceeds the normal display range\r\n");
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return;
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}
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int16_t XDir_Num , YDir_Num;
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if (DOT_STYLE == DOT_FILL_AROUND) {
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for (XDir_Num = 0; XDir_Num < 2 * Dot_Pixel - 1; XDir_Num++) {
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for (YDir_Num = 0; YDir_Num < 2 * Dot_Pixel - 1; YDir_Num++) {
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if(Xpoint + XDir_Num - Dot_Pixel < 0 || Ypoint + YDir_Num - Dot_Pixel < 0)
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break;
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Paint_SetPixel(Xpoint + XDir_Num - Dot_Pixel, Ypoint + YDir_Num - Dot_Pixel, Color);
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}
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}
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} else {
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for (XDir_Num = 0; XDir_Num < Dot_Pixel; XDir_Num++) {
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for (YDir_Num = 0; YDir_Num < Dot_Pixel; YDir_Num++) {
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Paint_SetPixel(Xpoint + XDir_Num - 1, Ypoint + YDir_Num - 1, Color);
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}
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}
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}
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}
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/******************************************************************************
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function: Draw a line of arbitrary slope
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parameter:
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Xstart :Starting Xpoint point coordinates
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Ystart :Starting Xpoint point coordinates
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Xend :End point Xpoint coordinate
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Yend :End point Ypoint coordinate
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Color :The color of the line segment
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******************************************************************************/
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void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend,
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UWORD Color, LINE_STYLE Line_Style, DOT_PIXEL Dot_Pixel)
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{
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if (Xstart > Paint.Width || Ystart > Paint.Height ||
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Xend > Paint.Width || Yend > Paint.Height) {
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Debug("Paint_DrawLine Input exceeds the normal display range\r\n");
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return;
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}
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UWORD Xpoint = Xstart;
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UWORD Ypoint = Ystart;
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int dx = (int)Xend - (int)Xstart >= 0 ? Xend - Xstart : Xstart - Xend;
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int dy = (int)Yend - (int)Ystart <= 0 ? Yend - Ystart : Ystart - Yend;
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// Increment direction, 1 is positive, -1 is counter;
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int XAddway = Xstart < Xend ? 1 : -1;
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int YAddway = Ystart < Yend ? 1 : -1;
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//Cumulative error
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int Esp = dx + dy;
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char Dotted_Len = 0;
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for (;;) {
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Dotted_Len++;
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//Painted dotted line, 2 point is really virtual
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if (Line_Style == LINE_STYLE_DOTTED && Dotted_Len % 3 == 0) {
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//Debug("LINE_DOTTED\r\n");
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Paint_DrawPoint(Xpoint, Ypoint, IMAGE_BACKGROUND, Dot_Pixel, DOT_STYLE_DFT);
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Dotted_Len = 0;
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} else {
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Paint_DrawPoint(Xpoint, Ypoint, Color, Dot_Pixel, DOT_STYLE_DFT);
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}
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if (2 * Esp >= dy) {
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if (Xpoint == Xend)
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break;
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Esp += dy;
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Xpoint += XAddway;
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}
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if (2 * Esp <= dx) {
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if (Ypoint == Yend)
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break;
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Esp += dx;
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Ypoint += YAddway;
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}
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}
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}
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/******************************************************************************
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function: Draw a rectangle
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parameter:
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Xstart :Rectangular Starting Xpoint point coordinates
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Ystart :Rectangular Starting Xpoint point coordinates
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Xend :Rectangular End point Xpoint coordinate
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Yend :Rectangular End point Ypoint coordinate
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Color :The color of the Rectangular segment
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Filled : Whether it is filled--- 1 solid 0:empty
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******************************************************************************/
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void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend,
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UWORD Color, DRAW_FILL Filled, DOT_PIXEL Dot_Pixel)
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{
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if (Xstart > Paint.Width || Ystart > Paint.Height ||
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Xend > Paint.Width || Yend > Paint.Height) {
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Debug("Input exceeds the normal display range\r\n");
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return;
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}
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if (Filled ) {
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UWORD Ypoint;
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for(Ypoint = Ystart; Ypoint < Yend; Ypoint++) {
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Paint_DrawLine(Xstart, Ypoint, Xend, Ypoint, Color , LINE_STYLE_SOLID, Dot_Pixel);
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}
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} else {
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Paint_DrawLine(Xstart, Ystart, Xend, Ystart, Color , LINE_STYLE_SOLID, Dot_Pixel);
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Paint_DrawLine(Xstart, Ystart, Xstart, Yend, Color , LINE_STYLE_SOLID, Dot_Pixel);
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Paint_DrawLine(Xend, Yend, Xend, Ystart, Color , LINE_STYLE_SOLID, Dot_Pixel);
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Paint_DrawLine(Xend, Yend, Xstart, Yend, Color , LINE_STYLE_SOLID, Dot_Pixel);
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}
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}
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/******************************************************************************
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function: Use the 8-point method to draw a circle of the
|
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specified size at the specified position->
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parameter:
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X_Center :Center X coordinate
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Y_Center :Center Y coordinate
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Radius :circle Radius
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Color :The color of the :circle segment
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Filled : Whether it is filled: 1 filling 0:Do not
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******************************************************************************/
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void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius,
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UWORD Color, DRAW_FILL Draw_Fill , DOT_PIXEL Dot_Pixel)
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{
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if (X_Center > Paint.Width || Y_Center >= Paint.Height) {
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Debug("Paint_DrawCircle Input exceeds the normal display range\r\n");
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return;
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}
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//Draw a circle from(0, R) as a starting point
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int16_t XCurrent, YCurrent;
|
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XCurrent = 0;
|
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YCurrent = Radius;
|
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|
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//Cumulative error,judge the next point of the logo
|
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int16_t Esp = 3 - (Radius << 1 );
|
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int16_t sCountY;
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if (Draw_Fill == DRAW_FILL_FULL) {
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while (XCurrent <= YCurrent ) { //Realistic circles
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for (sCountY = XCurrent; sCountY <= YCurrent; sCountY ++ ) {
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Paint_DrawPoint(X_Center + XCurrent, Y_Center + sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//1
|
||||
Paint_DrawPoint(X_Center - XCurrent, Y_Center + sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//2
|
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Paint_DrawPoint(X_Center - sCountY, Y_Center + XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//3
|
||||
Paint_DrawPoint(X_Center - sCountY, Y_Center - XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//4
|
||||
Paint_DrawPoint(X_Center - XCurrent, Y_Center - sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//5
|
||||
Paint_DrawPoint(X_Center + XCurrent, Y_Center - sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//6
|
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Paint_DrawPoint(X_Center + sCountY, Y_Center - XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//7
|
||||
Paint_DrawPoint(X_Center + sCountY, Y_Center + XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
||||
}
|
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if (Esp < 0 )
|
||||
Esp += 4 * XCurrent + 6;
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||||
else {
|
||||
Esp += 10 + 4 * (XCurrent - YCurrent );
|
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YCurrent --;
|
||||
}
|
||||
XCurrent ++;
|
||||
}
|
||||
} else { //Draw a hollow circle
|
||||
while (XCurrent <= YCurrent ) {
|
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Paint_DrawPoint(X_Center + XCurrent, Y_Center + YCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//1
|
||||
Paint_DrawPoint(X_Center - XCurrent, Y_Center + YCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//2
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Paint_DrawPoint(X_Center - YCurrent, Y_Center + XCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//3
|
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Paint_DrawPoint(X_Center - YCurrent, Y_Center - XCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//4
|
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Paint_DrawPoint(X_Center - XCurrent, Y_Center - YCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//5
|
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Paint_DrawPoint(X_Center + XCurrent, Y_Center - YCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//6
|
||||
Paint_DrawPoint(X_Center + YCurrent, Y_Center - XCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//7
|
||||
Paint_DrawPoint(X_Center + YCurrent, Y_Center + XCurrent, Color, Dot_Pixel, DOT_STYLE_DFT);//0
|
||||
|
||||
if (Esp < 0 )
|
||||
Esp += 4 * XCurrent + 6;
|
||||
else {
|
||||
Esp += 10 + 4 * (XCurrent - YCurrent );
|
||||
YCurrent --;
|
||||
}
|
||||
XCurrent ++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
function: Show English characters
|
||||
parameter:
|
||||
Xpoint :X coordinate
|
||||
Ypoint :Y coordinate
|
||||
Acsii_Char :To display the English characters
|
||||
Font :A structure pointer that displays a character size
|
||||
Color_Background : Select the background color of the English character
|
||||
Color_Foreground : Select the foreground color of the English character
|
||||
******************************************************************************/
|
||||
void Paint_DrawChar(UWORD Xpoint, UWORD Ypoint, const char Acsii_Char,
|
||||
sFONT* Font, UWORD Color_Background, UWORD Color_Foreground)
|
||||
{
|
||||
UWORD Page, Column;
|
||||
|
||||
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
|
||||
Debug("Paint_DrawChar Input exceeds the normal display range\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t Char_Offset = (Acsii_Char - ' ') * Font->Height * (Font->Width / 8 + (Font->Width % 8 ? 1 : 0));
|
||||
const unsigned char *ptr = &Font->table[Char_Offset];
|
||||
|
||||
for (Page = 0; Page < Font->Height; Page ++ ) {
|
||||
for (Column = 0; Column < Font->Width; Column ++ ) {
|
||||
|
||||
//To determine whether the font background color and screen background color is consistent
|
||||
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
|
||||
if (*ptr & (0x80 >> (Column % 8)))
|
||||
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Foreground);
|
||||
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
||||
} else {
|
||||
if (*ptr & (0x80 >> (Column % 8))) {
|
||||
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Foreground);
|
||||
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
||||
} else {
|
||||
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Background);
|
||||
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
||||
}
|
||||
}
|
||||
//One pixel is 8 bits
|
||||
if (Column % 8 == 7)
|
||||
ptr++;
|
||||
}// Write a line
|
||||
if (Font->Width % 8 != 0)
|
||||
ptr++;
|
||||
}// Write all
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
function: Display the string
|
||||
parameter:
|
||||
Xstart :X coordinate
|
||||
Ystart :Y coordinate
|
||||
pString :The first address of the English string to be displayed
|
||||
Font :A structure pointer that displays a character size
|
||||
Color_Background : Select the background color of the English character
|
||||
Color_Foreground : Select the foreground color of the English character
|
||||
******************************************************************************/
|
||||
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString,
|
||||
sFONT* Font, UWORD Color_Background, UWORD Color_Foreground )
|
||||
{
|
||||
UWORD Xpoint = Xstart;
|
||||
UWORD Ypoint = Ystart;
|
||||
|
||||
if (Xstart > Paint.Width || Ystart > Paint.Height) {
|
||||
Debug("Paint_DrawString_EN Input exceeds the normal display range\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
while (* pString != '\0') {
|
||||
//if X direction filled , reposition to(Xstart,Ypoint),Ypoint is Y direction plus the Height of the character
|
||||
if ((Xpoint + Font->Width ) > Paint.Width ) {
|
||||
Xpoint = Xstart;
|
||||
Ypoint += Font->Height;
|
||||
}
|
||||
|
||||
// If the Y direction is full, reposition to(Xstart, Ystart)
|
||||
if ((Ypoint + Font->Height ) > Paint.Height ) {
|
||||
Xpoint = Xstart;
|
||||
Ypoint = Ystart;
|
||||
}
|
||||
Paint_DrawChar(Xpoint, Ypoint, * pString, Font, Color_Background, Color_Foreground);
|
||||
|
||||
//The next character of the address
|
||||
pString ++;
|
||||
|
||||
//The next word of the abscissa increases the font of the broadband
|
||||
Xpoint += Font->Width;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
function: Display the string
|
||||
parameter:
|
||||
Xstart :X coordinate
|
||||
Ystart :Y coordinate
|
||||
pString :The first address of the Chinese string and English
|
||||
string to be displayed
|
||||
Font :A structure pointer that displays a character size
|
||||
Color_Background : Select the background color of the English character
|
||||
Color_Foreground : Select the foreground color of the English character
|
||||
******************************************************************************/
|
||||
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Background, UWORD Color_Foreground)
|
||||
{
|
||||
const char* p_text = pString;
|
||||
int x = Xstart, y = Ystart;
|
||||
int i, j,Num;
|
||||
|
||||
/* Send the string character by character on EPD */
|
||||
while (*p_text != 0) {
|
||||
if(*p_text <= 0x7F) { //ASCII < 126
|
||||
for(Num = 0; Num < font->size; Num++) {
|
||||
if(*p_text== font->table[Num].index[0]) {
|
||||
const char* ptr = &font->table[Num].matrix[0];
|
||||
|
||||
for (j = 0; j < font->Height; j++) {
|
||||
for (i = 0; i < font->Width; i++) {
|
||||
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
|
||||
if (*ptr & (0x80 >> (i % 8))) {
|
||||
Paint_SetPixel(x + i, y + j, Color_Foreground);
|
||||
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
||||
}
|
||||
} else {
|
||||
if (*ptr & (0x80 >> (i % 8))) {
|
||||
Paint_SetPixel(x + i, y + j, Color_Foreground);
|
||||
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
||||
} else {
|
||||
Paint_SetPixel(x + i, y + j, Color_Background);
|
||||
// Paint_DrawPoint(x + i, y + j, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
||||
}
|
||||
}
|
||||
if (i % 8 == 7) {
|
||||
ptr++;
|
||||
}
|
||||
}
|
||||
if (font->Width % 8 != 0) {
|
||||
ptr++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/* Point on the next character */
|
||||
p_text += 1;
|
||||
/* Decrement the column position by 16 */
|
||||
x += font->ASCII_Width;
|
||||
} else { //Chinese
|
||||
for(Num = 0; Num < font->size; Num++) {
|
||||
if((*p_text== font->table[Num].index[0]) && (*(p_text+1) == font->table[Num].index[1])) {
|
||||
const char* ptr = &font->table[Num].matrix[0];
|
||||
|
||||
for (j = 0; j < font->Height; j++) {
|
||||
for (i = 0; i < font->Width; i++) {
|
||||
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
|
||||
if (*ptr & (0x80 >> (i % 8))) {
|
||||
Paint_SetPixel(x + i, y + j, Color_Foreground);
|
||||
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
||||
}
|
||||
} else {
|
||||
if (*ptr & (0x80 >> (i % 8))) {
|
||||
Paint_SetPixel(x + i, y + j, Color_Foreground);
|
||||
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
||||
} else {
|
||||
Paint_SetPixel(x + i, y + j, Color_Background);
|
||||
// Paint_DrawPoint(x + i, y + j, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
|
||||
}
|
||||
}
|
||||
if (i % 8 == 7) {
|
||||
ptr++;
|
||||
}
|
||||
}
|
||||
if (font->Width % 8 != 0) {
|
||||
ptr++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/* Point on the next character */
|
||||
p_text += 2;
|
||||
/* Decrement the column position by 16 */
|
||||
x += font->Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
function: Display nummber
|
||||
parameter:
|
||||
Xstart :X coordinate
|
||||
Ystart : Y coordinate
|
||||
Nummber : The number displayed
|
||||
Font :A structure pointer that displays a character size
|
||||
Color_Background : Select the background color of the English character
|
||||
Color_Foreground : Select the foreground color of the English character
|
||||
******************************************************************************/
|
||||
#define ARRAY_LEN 255
|
||||
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber,
|
||||
sFONT* Font, UWORD Color_Background, UWORD Color_Foreground )
|
||||
{
|
||||
|
||||
int16_t Num_Bit = 0, Str_Bit = 0;
|
||||
uint8_t Str_Array[ARRAY_LEN] = {0}, Num_Array[ARRAY_LEN] = {0};
|
||||
uint8_t *pStr = Str_Array;
|
||||
|
||||
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
|
||||
Debug("Paint_DisNum Input exceeds the normal display range\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
//Converts a number to a string
|
||||
while (Nummber) {
|
||||
Num_Array[Num_Bit] = Nummber % 10 + '0';
|
||||
Num_Bit++;
|
||||
Nummber /= 10;
|
||||
}
|
||||
|
||||
//The string is inverted
|
||||
while (Num_Bit > 0) {
|
||||
Str_Array[Str_Bit] = Num_Array[Num_Bit - 1];
|
||||
Str_Bit ++;
|
||||
Num_Bit --;
|
||||
}
|
||||
|
||||
//show
|
||||
Paint_DrawString_EN(Xpoint, Ypoint, (const char*)pStr, Font, Color_Background, Color_Foreground);
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
function: Display time
|
||||
parameter:
|
||||
Xstart :X coordinate
|
||||
Ystart : Y coordinate
|
||||
pTime : Time-related structures
|
||||
Font :A structure pointer that displays a character size
|
||||
Color : Select the background color of the English character
|
||||
******************************************************************************/
|
||||
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font,
|
||||
UWORD Color_Background, UWORD Color_Foreground)
|
||||
{
|
||||
uint8_t value[10] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'};
|
||||
|
||||
UWORD Dx = Font->Width;
|
||||
|
||||
//Write data into the cache
|
||||
Paint_DrawChar(Xstart , Ystart, value[pTime->Hour / 10], Font, Color_Background, Color_Foreground);
|
||||
Paint_DrawChar(Xstart + Dx , Ystart, value[pTime->Hour % 10], Font, Color_Background, Color_Foreground);
|
||||
Paint_DrawChar(Xstart + Dx + Dx / 4 + Dx / 2 , Ystart, ':' , Font, Color_Background, Color_Foreground);
|
||||
Paint_DrawChar(Xstart + Dx * 2 + Dx / 2 , Ystart, value[pTime->Min / 10] , Font, Color_Background, Color_Foreground);
|
||||
Paint_DrawChar(Xstart + Dx * 3 + Dx / 2 , Ystart, value[pTime->Min % 10] , Font, Color_Background, Color_Foreground);
|
||||
Paint_DrawChar(Xstart + Dx * 4 + Dx / 2 - Dx / 4, Ystart, ':' , Font, Color_Background, Color_Foreground);
|
||||
Paint_DrawChar(Xstart + Dx * 5 , Ystart, value[pTime->Sec / 10] , Font, Color_Background, Color_Foreground);
|
||||
Paint_DrawChar(Xstart + Dx * 6 , Ystart, value[pTime->Sec % 10] , Font, Color_Background, Color_Foreground);
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
function: Display monochrome bitmap
|
||||
parameter:
|
||||
image_buffer :A picture data converted to a bitmap
|
||||
info:
|
||||
Use a computer to convert the image into a corresponding array,
|
||||
and then embed the array directly into Imagedata.cpp as a .c file.
|
||||
******************************************************************************/
|
||||
void Paint_DrawBitMap(const unsigned char* image_buffer)
|
||||
{
|
||||
UWORD x, y;
|
||||
UDOUBLE Addr = 0;
|
||||
|
||||
for (y = 0; y < Paint.HeightByte; y++) {
|
||||
for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
|
||||
Addr = x + y * Paint.WidthByte;
|
||||
Paint.Image[Addr] = (unsigned char)image_buffer[Addr];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Paint_DrawTest(UWORD Xstart, UWORD Ystart, uint8_t *table, uint16_t bytepercharacter){
|
||||
uint8_t characterheight = 57;
|
||||
uint16_t byteperline = bytepercharacter/characterheight; //5
|
||||
|
||||
for(uint16_t i = 0; i < bytepercharacter ; i ++){
|
||||
for(uint16_t j = 0; j < 8; j++){
|
||||
((*(table+i)>>j) & 0x01) == 1 ? Paint_SetPixel((i%byteperline)*8 + j , i/byteperline, BLACK) : Paint_SetPixel((i%byteperline)*8 + j , i/byteperline, WHITE);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
186
User/GUI/GUI_Paint.h
Normal file
186
User/GUI/GUI_Paint.h
Normal file
|
@ -0,0 +1,186 @@
|
|||
/*****************************************************************************
|
||||
* | File : GUI_Paint.h
|
||||
* | Author : Waveshare team
|
||||
* | Function : Achieve drawing: draw points, lines, boxes, circles and
|
||||
* their size, solid dotted line, solid rectangle hollow
|
||||
* rectangle, solid circle hollow circle.
|
||||
* | Info :
|
||||
* Achieve display characters: Display a single character, string, number
|
||||
* Achieve time display: adaptive size display time minutes and seconds
|
||||
*----------------
|
||||
* | This version: V2.0
|
||||
* | Date : 2018-11-15
|
||||
* | Info :
|
||||
* 1.add: Paint_NewImage()
|
||||
* Create an image's properties
|
||||
* 2.add: Paint_SelectImage()
|
||||
* Select the picture to be drawn
|
||||
* 3.add: Paint_SetRotate()
|
||||
* Set the direction of the cache
|
||||
* 4.add: Paint_RotateImage()
|
||||
* Can flip the picture, Support 0-360 degrees,
|
||||
* but only 90.180.270 rotation is better
|
||||
* 4.add: Paint_SetMirroring()
|
||||
* Can Mirroring the picture, horizontal, vertical, origin
|
||||
* 5.add: Paint_DrawString_CN()
|
||||
* Can display Chinese(GB1312)
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documnetation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*
|
||||
******************************************************************************/
|
||||
#ifndef __GUI_PAINT_H
|
||||
#define __GUI_PAINT_H
|
||||
|
||||
#include "DEV_Config.h"
|
||||
#include "../Fonts/fonts.h"
|
||||
#include "GUI_data.h"
|
||||
/**
|
||||
* Image attributes
|
||||
**/
|
||||
typedef struct {
|
||||
UBYTE *Image;
|
||||
UWORD Width;
|
||||
UWORD Height;
|
||||
UWORD WidthMemory;
|
||||
UWORD HeightMemory;
|
||||
UWORD Color;
|
||||
UWORD Rotate;
|
||||
UWORD Mirror;
|
||||
UWORD WidthByte;
|
||||
UWORD HeightByte;
|
||||
} PAINT;
|
||||
extern PAINT Paint;
|
||||
|
||||
/**
|
||||
* Display rotate
|
||||
**/
|
||||
#define ROTATE_0 0
|
||||
#define ROTATE_90 90
|
||||
#define ROTATE_180 180
|
||||
#define ROTATE_270 270
|
||||
|
||||
/**
|
||||
* Display Flip
|
||||
**/
|
||||
typedef enum {
|
||||
MIRROR_NONE = 0x00,
|
||||
MIRROR_HORIZONTAL = 0x01,
|
||||
MIRROR_VERTICAL = 0x02,
|
||||
MIRROR_ORIGIN = 0x03,
|
||||
} MIRROR_IMAGE;
|
||||
#define MIRROR_IMAGE_DFT MIRROR_NONE
|
||||
|
||||
/**
|
||||
* image color
|
||||
**/
|
||||
#define WHITE 0xFF
|
||||
#define BLACK 0x00
|
||||
#define RED BLACK
|
||||
|
||||
#define IMAGE_BACKGROUND WHITE
|
||||
#define FONT_FOREGROUND BLACK
|
||||
#define FONT_BACKGROUND WHITE
|
||||
|
||||
/**
|
||||
* The size of the point
|
||||
**/
|
||||
typedef enum {
|
||||
DOT_PIXEL_1X1 = 1, // 1 x 1
|
||||
DOT_PIXEL_2X2 , // 2 X 2
|
||||
DOT_PIXEL_3X3 , // 3 X 3
|
||||
DOT_PIXEL_4X4 , // 4 X 4
|
||||
DOT_PIXEL_5X5 , // 5 X 5
|
||||
DOT_PIXEL_6X6 , // 6 X 6
|
||||
DOT_PIXEL_7X7 , // 7 X 7
|
||||
DOT_PIXEL_8X8 , // 8 X 8
|
||||
} DOT_PIXEL;
|
||||
#define DOT_PIXEL_DFT DOT_PIXEL_1X1 //Default dot pilex
|
||||
|
||||
/**
|
||||
* Point size fill style
|
||||
**/
|
||||
typedef enum {
|
||||
DOT_FILL_AROUND = 1, // dot pixel 1 x 1
|
||||
DOT_FILL_RIGHTUP , // dot pixel 2 X 2
|
||||
} DOT_STYLE;
|
||||
#define DOT_STYLE_DFT DOT_FILL_AROUND //Default dot pilex
|
||||
|
||||
/**
|
||||
* Line style, solid or dashed
|
||||
**/
|
||||
typedef enum {
|
||||
LINE_STYLE_SOLID = 0,
|
||||
LINE_STYLE_DOTTED,
|
||||
} LINE_STYLE;
|
||||
|
||||
/**
|
||||
* Whether the graphic is filled
|
||||
**/
|
||||
typedef enum {
|
||||
DRAW_FILL_EMPTY = 0,
|
||||
DRAW_FILL_FULL,
|
||||
} DRAW_FILL;
|
||||
|
||||
/**
|
||||
* Custom structure of a time attribute
|
||||
**/
|
||||
typedef struct {
|
||||
UWORD Year; //0000
|
||||
UBYTE Month; //1 - 12
|
||||
UBYTE Day; //1 - 30
|
||||
UBYTE Hour; //0 - 23
|
||||
UBYTE Min; //0 - 59
|
||||
UBYTE Sec; //0 - 59
|
||||
} PAINT_TIME;
|
||||
extern PAINT_TIME sPaint_time;
|
||||
|
||||
//init and Clear
|
||||
void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color);
|
||||
void Paint_SelectImage(UBYTE *image);
|
||||
void Paint_SetRotate(UWORD Rotate);
|
||||
void Paint_SetMirroring(UBYTE mirror);
|
||||
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color);
|
||||
|
||||
void Paint_Clear(UWORD Color);
|
||||
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color);
|
||||
|
||||
//Drawing
|
||||
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_FillWay);
|
||||
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, LINE_STYLE Line_Style, DOT_PIXEL Dot_Pixel);
|
||||
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DRAW_FILL Filled , DOT_PIXEL Dot_Pixel);
|
||||
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD Color, DRAW_FILL Draw_Fill , DOT_PIXEL Dot_Pixel);
|
||||
|
||||
//Display string
|
||||
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Acsii_Char, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground);
|
||||
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground);
|
||||
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Background, UWORD Color_Foreground);
|
||||
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground);
|
||||
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground);
|
||||
|
||||
//pic
|
||||
void Paint_DrawBitMap(const unsigned char* image_buffer);
|
||||
|
||||
void Paint_DrawTest(UWORD Xstart, UWORD Ystart, uint8_t *table, uint16_t bytepercharacter);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
24
User/GUI/GUI_data.c
Normal file
24
User/GUI/GUI_data.c
Normal file
|
@ -0,0 +1,24 @@
|
|||
#include "fonts.h"
|
||||
|
||||
//GUI data
|
||||
//Types of display in GUI:
|
||||
//
|
||||
//Numbers
|
||||
//Characters
|
||||
//Different language characters
|
||||
//Icons
|
||||
//Images
|
||||
|
||||
|
||||
const uint8_t test_table[] = {
|
||||
0x00,0x00,0xE0,0x0F,0x00,0x00,0x00,0x00,0xFC,0x7F,0x00,0x00,0x00,0x00,0x3F,0xF8,0x01,0x00,0x00,0x80,0x0F,0xE0,0x03,0x00,0x00,0xC0,0x07,0xC0,0x07,0x00,0x00,0xE0,0x03,0x80,0x0F,0x00,0x00,0xF0,0x01,0x00,0x1F,0x00,0x00,0xF8,0x01,0x00,0x3F,0x00,0x00,0xF8,0x00,0x00,0x3E,0x00,0x00,0xFC,0x00,0x00,0x7E,0x00,0x00,0x7E,0x00,0x00,0x7C,0x00,0x00,0x7E,0x00,0x00,0xFC,0x00,0x00,0x3F,0x00,0x00,0xF8,0x00,0x00,0x3F,0x00,0x00,0xF8,0x01,0x00,0x3F,0x00,0x00,0xF8,0x01,0x80,0x3F,0x00,0x00,0xF8,0x03,0x80,0x1F,0x00,0x00,0xF0,0x03,0x80,0x1F,0x00,0x00,0xF0,0x03,0xC0,0x1F,0x00,0x00,0xF0,0x07,0xC0,0x1F,0x00,0x00,0xF0,0x07,0xC0,0x1F,0x00,0x00,0xF0,0x07,0xC0,0x0F,0x00,0x00,0xF0,0x07,0xC0,0x0F,0x00,0x00,0xE0,0x07,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xC0,0x0F,0x00,0x00,0xE0,0x07,0xC0,0x0F,0x00,0x00,0xE0,0x07,0xC0,0x0F,0x00,0x00,0xF0,0x07,0xC0,0x1F,0x00,0x00,0xF0,0x07,0x80,0x1F,0x00,0x00,0xF0,0x03,0x80,0x1F,0x00,0x00,0xF0,0x03,0x80,0x1F,0x00,0x00,0xF0,0x03,0x00,0x1F,0x00,0x00,0xF0,0x01,0x00,0x3F,0x00,0x00,0xF8,0x01,0x00,0x3E,0x00,0x00,0xF8,0x00,0x00,0x3E,0x00,0x00,0xF8,0x00,0x00,0x7C,0x00,0x00,0x7C,0x00,0x00,0x7C,0x00,0x00,0x7C,0x00,0x00,0xF8,0x00,0x00,0x3E,0x00,0x00,0xF0,0x00,0x00,0x1E,0x00,0x00,0xE0,0x01,0x00,0x0F,0x00,0x00,0xC0,0x03,0x80,0x07,0x00,0x00,0x80,0x0F,0xE0,0x03,0x00,0x00,0x00,0x3F,0xF8,0x01,0x00,0x00,0x00,0xFC,0x7F,0x00,0x00,0x00,0x00,0xE0,0x0F,0x00,0x00, // Code for char num 48
|
||||
0x00,0x00,0x00,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xFF,0x07,0x00,0x00,0xF0,0xFF,0x07,0x00,0x00,0xFC,0xFF,0x07,0x00,0x00,0xFC,0xFF,0x07,0x00,0x00,0x80,0xFF,0x07,0x00,0x00,0x00,0xFC,0x07,0x00,0x00,0x00,0xF8,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0xF8,0x0F,0x00,0x00,0x00,0xFC,0x1F,0x00,0x00,0x80,0xFF,0xFF,0x00,0x00,0xFC,0xFF,0xFF,0x1F,0x00,0xFC,0xFF,0xFF,0x1F,0x00,0x00,0x00,0x00,0x00, // Code for char num 49
|
||||
0x00,0x00,0xFC,0x1F,0x00,0x00,0x00,0x80,0xFF,0xFF,0x00,0x00,0x00,0xE0,0x0F,0xF8,0x03,0x00,0x00,0xF8,0x01,0xE0,0x0F,0x00,0x00,0xFC,0x00,0x80,0x1F,0x00,0x00,0x3F,0x00,0x00,0x7F,0x00,0x80,0x1F,0x00,0x00,0xFE,0x00,0x80,0x1F,0x00,0x00,0xFC,0x00,0xC0,0x0F,0x00,0x00,0xFC,0x01,0xE0,0x0F,0x00,0x00,0xF8,0x03,0xE0,0x0F,0x00,0x00,0xF8,0x03,0xF0,0x1F,0x00,0x00,0xF8,0x03,0xF0,0x1F,0x00,0x00,0xF0,0x07,0xF0,0x3F,0x00,0x00,0xF0,0x07,0xF0,0x3F,0x00,0x00,0xF0,0x07,0xF0,0x3F,0x00,0x00,0xF0,0x07,0xF0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x1F,0x00,0x00,0xF0,0x07,0xC0,0x0F,0x00,0x00,0xF8,0x07,0x00,0x02,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xFE,0x01,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x80,0x3F,0x00,0x00,0x00,0x00,0xC0,0x1F,0x00,0x00,0x00,0x00,0xE0,0x0F,0x00,0x00,0x00,0x00,0xF8,0x07,0x00,0x00,0x00,0x00,0xFC,0x03,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x80,0x7F,0x00,0x00,0x00,0x00,0xC0,0x1F,0x00,0x00,0x00,0x00,0xE0,0x0F,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,0xC0,0x1F,0x00,0x00,0x00,0x00,0xE0,0x07,0x00,0x00,0x00,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,0x00,0x00,0x3E,0x00,0x00,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x00,0x80,0x0F,0x00,0x00,0x00,0x00,0x80,0x07,0x00,0x00,0x00,0x03,0xC0,0x07,0x00,0x00,0x80,0x03,0xC0,0x03,0x00,0x00,0xC0,0x03,0xE0,0x03,0x00,0x00,0xE0,0x01,0xE0,0x01,0x00,0x00,0xF8,0x01,0xE0,0x01,0x00,0x00,0xFC,0x01,0xF0,0x01,0x00,0x80,0xFF,0x00,0xF0,0xFF,0xFF,0xFF,0xFF,0x00,0xF0,0xFF,0xFF,0xFF,0x7F,0x00,0xF0,0xFF,0xFF,0xFF,0x7F,0x00,0xF0,0xFF,0xFF,0xFF,0x7F,0x00, // Code for char num 50
|
||||
0x00,0x00,0xF8,0x1F,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,0xC0,0x0F,0xF8,0x03,0x00,0x00,0xE0,0x03,0xE0,0x0F,0x00,0x00,0xF0,0x01,0xC0,0x1F,0x00,0x00,0xF8,0x00,0x80,0x3F,0x00,0x00,0x7C,0x00,0x00,0x7F,0x00,0x00,0x7E,0x00,0x00,0x7E,0x00,0x00,0x3F,0x00,0x00,0xFE,0x00,0x00,0x3F,0x00,0x00,0xFE,0x00,0x00,0x7F,0x00,0x00,0xFC,0x01,0x80,0x7F,0x00,0x00,0xFC,0x01,0x80,0xFF,0x00,0x00,0xFC,0x01,0x80,0xFF,0x00,0x00,0xFC,0x01,0x80,0xFF,0x00,0x00,0xFC,0x01,0x80,0xFF,0x00,0x00,0xFC,0x01,0x00,0x7F,0x00,0x00,0xFC,0x01,0x00,0x7E,0x00,0x00,0xFC,0x01,0x00,0x1C,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x80,0x3F,0x00,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0xC0,0x0F,0x00,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0xF0,0xFF,0x01,0x00,0x00,0x00,0x00,0xE0,0x07,0x00,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFC,0x00,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0xF0,0x07,0x80,0x0F,0x00,0x00,0xF0,0x07,0xC0,0x1F,0x00,0x00,0xF0,0x07,0xE0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x3F,0x00,0x00,0xF0,0x07,0xE0,0x1F,0x00,0x00,0xF0,0x07,0xC0,0x0F,0x00,0x00,0xF8,0x03,0xC0,0x0F,0x00,0x00,0xF8,0x03,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x1F,0x00,0x00,0xFC,0x01,0x00,0x3F,0x00,0x00,0xFC,0x00,0x00,0x7E,0x00,0x00,0x7E,0x00,0x00,0xFC,0x01,0x80,0x3F,0x00,0x00,0xF0,0x03,0xC0,0x1F,0x00,0x00,0xE0,0x1F,0xF0,0x07,0x00,0x00,0x80,0xFF,0xFF,0x01,0x00,0x00,0x00,0xF8,0x3F,0x00,0x00, // Code for char num 51
|
||||
0x00,0x00,0x00,0xC0,0x03,0x00,0x00,0x00,0x00,0xC0,0x03,0x00,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x00,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xFC,0x03,0x00,0x00,0x00,0x00,0xFE,0x03,0x00,0x00,0x00,0x00,0xFE,0x03,0x00,0x00,0x00,0x00,0xFF,0x03,0x00,0x00,0x00,0x80,0xFB,0x03,0x00,0x00,0x00,0x80,0xFB,0x03,0x00,0x00,0x00,0xC0,0xF9,0x03,0x00,0x00,0x00,0xE0,0xF8,0x03,0x00,0x00,0x00,0xE0,0xF8,0x03,0x00,0x00,0x00,0x70,0xF8,0x03,0x00,0x00,0x00,0x70,0xF8,0x03,0x00,0x00,0x00,0x38,0xF8,0x03,0x00,0x00,0x00,0x1C,0xF8,0x03,0x00,0x00,0x00,0x1C,0xF8,0x03,0x00,0x00,0x00,0x0E,0xF8,0x03,0x00,0x00,0x00,0x07,0xF8,0x03,0x00,0x00,0x00,0x07,0xF8,0x03,0x00,0x00,0x80,0x03,0xF8,0x03,0x00,0x00,0xC0,0x03,0xF8,0x03,0x00,0x00,0xC0,0x01,0xF8,0x03,0x00,0x00,0xE0,0x00,0xF8,0x03,0x00,0x00,0xF0,0x00,0xF8,0x03,0x00,0x00,0x70,0x00,0xF8,0x03,0x00,0x00,0x38,0x00,0xF8,0x03,0x00,0x00,0x3C,0x00,0xF8,0x03,0x00,0x00,0x1C,0x00,0xF8,0x03,0x00,0x00,0x1E,0x00,0xF8,0x03,0x00,0x00,0x0E,0x00,0xF8,0x03,0x00,0x00,0x07,0x00,0xF8,0x03,0x00,0x80,0x07,0x00,0xF8,0x03,0x00,0x80,0x03,0x00,0xF8,0x03,0x00,0xC0,0x01,0x00,0xF8,0x03,0x00,0xE0,0x01,0x00,0xF8,0x03,0x00,0xE0,0x00,0x00,0xF8,0x03,0x00,0xF0,0x00,0x00,0xF8,0x03,0x00,0x78,0x00,0x00,0xF8,0x03,0x00,0xF8,0xFF,0xFF,0xFF,0xFF,0x3F,0xF8,0xFF,0xFF,0xFF,0xFF,0x3F,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xFC,0x07,0x00,0x00,0x00,0x00,0xFF,0x1F,0x00,0x00,0x00,0xE0,0xFF,0xFF,0x01,0x00,0x00,0xE0,0xFF,0xFF,0x01,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 52
|
||||
0x00,0xFE,0xFF,0xFF,0xFF,0x00,0x00,0xFE,0xFF,0xFF,0x7F,0x00,0x00,0xFE,0xFF,0xFF,0x7F,0x00,0x00,0xFE,0xFF,0xFF,0x3F,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x0E,0xF8,0x1F,0x00,0x00,0x00,0x8E,0xFF,0xFF,0x00,0x00,0x00,0xEE,0x07,0xFC,0x03,0x00,0x00,0xFE,0x00,0xF0,0x0F,0x00,0x00,0x3E,0x00,0xC0,0x1F,0x00,0x00,0x0E,0x00,0x80,0x3F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0xF0,0x07,0xC0,0x07,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xF0,0x1F,0x00,0x00,0xF0,0x07,0xF0,0x3F,0x00,0x00,0xF0,0x03,0xF0,0x3F,0x00,0x00,0xF8,0x03,0xF0,0x3F,0x00,0x00,0xF8,0x03,0xF0,0x1F,0x00,0x00,0xF8,0x01,0xE0,0x1F,0x00,0x00,0xFC,0x01,0xE0,0x1F,0x00,0x00,0xFE,0x00,0xC0,0x3F,0x00,0x00,0x7E,0x00,0x00,0x7F,0x00,0x00,0x3F,0x00,0x00,0xFE,0x01,0x80,0x1F,0x00,0x00,0xF8,0x03,0xE0,0x0F,0x00,0x00,0xE0,0x1F,0xF8,0x03,0x00,0x00,0x80,0xFF,0xFF,0x00,0x00,0x00,0x00,0xF8,0x1F,0x00,0x00, // Code for char num 53
|
||||
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0xE0,0xFF,0x07,0x00,0x00,0x00,0xF8,0xC1,0x1F,0x00,0x00,0x00,0x3E,0x00,0x3F,0x00,0x00,0x00,0x1F,0x00,0x7E,0x00,0x00,0x80,0x0F,0x00,0xFE,0x00,0x00,0xC0,0x07,0x00,0xFC,0x01,0x00,0xE0,0x03,0x00,0xFC,0x01,0x00,0xF0,0x01,0x00,0xFE,0x03,0x00,0xF0,0x01,0x00,0xFE,0x03,0x00,0xF8,0x00,0x00,0xFE,0x03,0x00,0x7C,0x00,0x00,0xFE,0x03,0x00,0x7C,0x00,0x00,0xFC,0x01,0x00,0x7E,0x00,0x00,0xF8,0x00,0x00,0x3E,0x00,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0xC0,0x1F,0x00,0x00,0x00,0x00,0xC0,0x1F,0x80,0xFF,0x00,0x00,0xC0,0x0F,0xF8,0xFF,0x07,0x00,0xC0,0x0F,0x7E,0xE0,0x1F,0x00,0xC0,0x8F,0x0F,0x80,0x3F,0x00,0xE0,0xEF,0x03,0x00,0x7E,0x00,0xE0,0xFF,0x00,0x00,0xFC,0x00,0xE0,0x7F,0x00,0x00,0xF8,0x01,0xE0,0x1F,0x00,0x00,0xF8,0x01,0xE0,0x0F,0x00,0x00,0xF0,0x03,0xE0,0x0F,0x00,0x00,0xF0,0x03,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xE0,0x07,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xC0,0x0F,0x00,0x00,0xE0,0x0F,0xC0,0x1F,0x00,0x00,0xE0,0x0F,0xC0,0x1F,0x00,0x00,0xE0,0x0F,0xC0,0x1F,0x00,0x00,0xE0,0x0F,0x80,0x1F,0x00,0x00,0xE0,0x0F,0x80,0x1F,0x00,0x00,0xF0,0x07,0x00,0x3F,0x00,0x00,0xF0,0x07,0x00,0x3F,0x00,0x00,0xF0,0x07,0x00,0x3E,0x00,0x00,0xF0,0x03,0x00,0x7E,0x00,0x00,0xF8,0x01,0x00,0x7C,0x00,0x00,0xF8,0x01,0x00,0xF8,0x00,0x00,0xFC,0x00,0x00,0xF0,0x01,0x00,0x7E,0x00,0x00,0xE0,0x03,0x00,0x3F,0x00,0x00,0xC0,0x07,0x80,0x1F,0x00,0x00,0x80,0x1F,0xF0,0x07,0x00,0x00,0x00,0xFE,0xFF,0x01,0x00,0x00,0x00,0xF0,0x1F,0x00,0x00, // Code for char num 54
|
||||
0x00,0xFE,0xFF,0xFF,0xFF,0x07,0x00,0xFE,0xFF,0xFF,0xFF,0x07,0x00,0xFE,0xFF,0xFF,0xFF,0x07,0x00,0xFF,0xFF,0xFF,0xFF,0x03,0x00,0xFF,0x1F,0x00,0xC0,0x01,0x00,0xFF,0x01,0x00,0xE0,0x00,0x00,0x7F,0x00,0x00,0xF0,0x00,0x80,0x3F,0x00,0x00,0x70,0x00,0x80,0x1F,0x00,0x00,0x38,0x00,0x80,0x0F,0x00,0x00,0x3C,0x00,0xC0,0x07,0x00,0x00,0x1E,0x00,0xC0,0x07,0x00,0x00,0x0F,0x00,0xC0,0x03,0x00,0x00,0x07,0x00,0xE0,0x01,0x00,0x80,0x07,0x00,0xE0,0x01,0x00,0xC0,0x03,0x00,0xE0,0x00,0x00,0xC0,0x01,0x00,0xE0,0x00,0x00,0xE0,0x01,0x00,0x70,0x00,0x00,0xF0,0x00,0x00,0x40,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x3C,0x00,0x00,0x00,0x00,0x00,0x3C,0x00,0x00,0x00,0x00,0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,0x80,0x0F,0x00,0x00,0x00,0x00,0x80,0x0F,0x00,0x00,0x00,0x00,0xC0,0x07,0x00,0x00,0x00,0x00,0xC0,0x07,0x00,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x00,0x00,0xE0,0x03,0x00,0x00,0x00,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xFC,0x00,0x00,0x00,0x00,0x00,0xFC,0x00,0x00,0x00,0x00,0x00,0xFC,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0xFE,0x00,0x00,0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x3E,0x00,0x00,0x00,0x00,0x00,0x1C,0x00,0x00,0x00, // Code for char num 55
|
||||
0x00,0x00,0xF8,0x1F,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,0xC0,0x0F,0xF0,0x03,0x00,0x00,0xE0,0x03,0xC0,0x07,0x00,0x00,0xF8,0x01,0x00,0x0F,0x00,0x00,0xFC,0x00,0x00,0x1E,0x00,0x00,0x7C,0x00,0x00,0x3E,0x00,0x00,0x3E,0x00,0x00,0x7C,0x00,0x00,0x3F,0x00,0x00,0xFC,0x00,0x00,0x1F,0x00,0x00,0xF8,0x00,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x1F,0x00,0x00,0xF8,0x01,0x80,0x3F,0x00,0x00,0xFC,0x01,0x80,0x3F,0x00,0x00,0xFC,0x00,0x00,0x7F,0x00,0x00,0xFE,0x00,0x00,0x7F,0x00,0x00,0x7E,0x00,0x00,0xFF,0x00,0x00,0x7F,0x00,0x00,0xFE,0x01,0x80,0x3F,0x00,0x00,0xFC,0x07,0xC0,0x0F,0x00,0x00,0xF8,0x0F,0xE0,0x07,0x00,0x00,0xF8,0x3F,0xF8,0x03,0x00,0x00,0xE0,0xFF,0xFC,0x00,0x00,0x00,0xC0,0xFF,0x3F,0x00,0x00,0x00,0x80,0xFF,0x1F,0x00,0x00,0x00,0x00,0xFE,0x3F,0x00,0x00,0x00,0x00,0xFE,0xFF,0x00,0x00,0x00,0x80,0xFF,0xFF,0x03,0x00,0x00,0xE0,0x9F,0xFF,0x0F,0x00,0x00,0xF0,0x0F,0xFE,0x3F,0x00,0x00,0xFC,0x03,0xF8,0x7F,0x00,0x00,0xFE,0x00,0xE0,0xFF,0x00,0x00,0x7F,0x00,0x80,0xFF,0x01,0x80,0x3F,0x00,0x00,0xFF,0x03,0xC0,0x1F,0x00,0x00,0xFC,0x07,0xC0,0x1F,0x00,0x00,0xF8,0x0F,0xE0,0x0F,0x00,0x00,0xF0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xF0,0x07,0x00,0x00,0xE0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x1F,0xF0,0x07,0x00,0x00,0xC0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x0F,0xE0,0x0F,0x00,0x00,0xE0,0x07,0xC0,0x1F,0x00,0x00,0xE0,0x07,0xC0,0x1F,0x00,0x00,0xF0,0x03,0x80,0x3F,0x00,0x00,0xF8,0x01,0x00,0x7F,0x00,0x00,0xFC,0x00,0x00,0xFC,0x01,0x00,0x7E,0x00,0x00,0xF8,0x03,0x80,0x3F,0x00,0x00,0xE0,0x1F,0xE0,0x0F,0x00,0x00,0x80,0xFF,0xFF,0x03,0x00,0x00,0x00,0xF8,0x3F,0x00,0x00, // Code for char num 56
|
||||
0x00,0x00,0xFC,0x07,0x00,0x00,0x00,0x80,0xFF,0x7F,0x00,0x00,0x00,0xE0,0x0F,0xFC,0x01,0x00,0x00,0xF0,0x01,0xE0,0x03,0x00,0x00,0xFC,0x00,0xC0,0x07,0x00,0x00,0x7E,0x00,0x80,0x1F,0x00,0x00,0x3F,0x00,0x00,0x1F,0x00,0x00,0x3F,0x00,0x00,0x3E,0x00,0x80,0x1F,0x00,0x00,0x7E,0x00,0xC0,0x1F,0x00,0x00,0xFC,0x00,0xC0,0x0F,0x00,0x00,0xFC,0x00,0xE0,0x0F,0x00,0x00,0xFC,0x01,0xE0,0x0F,0x00,0x00,0xF8,0x01,0xE0,0x07,0x00,0x00,0xF8,0x01,0xF0,0x07,0x00,0x00,0xF8,0x03,0xF0,0x07,0x00,0x00,0xF8,0x03,0xF0,0x07,0x00,0x00,0xF8,0x03,0xF0,0x07,0x00,0x00,0xF8,0x03,0xF0,0x07,0x00,0x00,0xF0,0x03,0xF0,0x07,0x00,0x00,0xF0,0x03,0xF0,0x07,0x00,0x00,0xF0,0x07,0xF0,0x07,0x00,0x00,0xF0,0x07,0xF0,0x07,0x00,0x00,0xF0,0x07,0xF0,0x07,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xE0,0x0F,0x00,0x00,0xF0,0x07,0xC0,0x0F,0x00,0x00,0xF0,0x07,0xC0,0x1F,0x00,0x00,0xF8,0x07,0x80,0x1F,0x00,0x00,0xFC,0x07,0x00,0x3F,0x00,0x00,0xFE,0x07,0x00,0x7F,0x00,0x00,0xF7,0x07,0x00,0xFE,0x00,0xC0,0xF3,0x07,0x00,0xF8,0x01,0xE0,0xF0,0x07,0x00,0xF0,0x07,0x7C,0xF8,0x07,0x00,0xC0,0xFF,0x1F,0xF8,0x03,0x00,0x00,0xFE,0x03,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x03,0x00,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xFC,0x01,0x00,0x00,0x00,0x00,0xFC,0x00,0x00,0x03,0x00,0x00,0xFC,0x00,0xC0,0x0F,0x00,0x00,0x7E,0x00,0xE0,0x1F,0x00,0x00,0x7E,0x00,0xE0,0x3F,0x00,0x00,0x3F,0x00,0xE0,0x3F,0x00,0x00,0x3F,0x00,0xE0,0x3F,0x00,0x80,0x1F,0x00,0xE0,0x3F,0x00,0xC0,0x0F,0x00,0xC0,0x3F,0x00,0xE0,0x07,0x00,0xC0,0x3F,0x00,0xF0,0x03,0x00,0x80,0x7F,0x00,0xF8,0x01,0x00,0x00,0xFE,0x00,0xFC,0x00,0x00,0x00,0xFC,0x81,0x7F,0x00,0x00,0x00,0xF0,0xFF,0x0F,0x00,0x00,0x00,0x80,0xFF,0x01,0x00,0x00 // Code for char num 57
|
||||
};
|
14
User/GUI/GUI_data.h
Normal file
14
User/GUI/GUI_data.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
/*
|
||||
* GUI_data.h
|
||||
*
|
||||
* Created on: 13.12.2019
|
||||
* Author: charlez
|
||||
*/
|
||||
|
||||
#ifndef GUI_GUI_DATA_H_
|
||||
#define GUI_GUI_DATA_H_
|
||||
|
||||
|
||||
extern const uint8_t test_table[];
|
||||
|
||||
#endif /* GUI_GUI_DATA_H_ */
|
Loading…
Add table
Add a link
Reference in a new issue